Rename num::ext module to num::kinds

This commit is contained in:
Brendan Zabarauskas 2012-12-03 11:12:57 +10:00
parent 7b3ae88c57
commit ecc91acbbe
8 changed files with 8 additions and 8 deletions

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@ -3,7 +3,7 @@ use core::f64::consts::pi;
use funs::triganomic::{cos, sin};
use mat::{Mat3, Mat4};
use num::ext::Float;
use num::kinds::Float;
use num::cast::{NumCast, cast};
use quat::Quat;
use vec::Vec3;

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@ -9,7 +9,7 @@ use channel::Channel;
use dim::{Dimensional, ToPtr};
use funs::common::Sign;
use num::cast::{cast, NumCast};
use num::ext::Float;
use num::kinds::Float;
pub trait Color<T>: Dimensional<T>, ToPtr<T>, Eq {

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@ -2,7 +2,7 @@ use funs::triganomic::tan;
use angle::Angle;
use mat::Mat4;
use num::cast::{NumCast, cast};
use num::ext::Float;
use num::kinds::Float;
/**
* Create a perspective projection matrix

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@ -68,8 +68,8 @@ pub mod num {
pub mod cast;
#[path = "num/default_eq.rs"]
pub mod default_eq;
#[path = "num/ext.rs"]
pub mod ext;
#[path = "num/kinds.rs"]
pub mod kinds;
#[path = "num/rhs.rs"]
pub mod rhs; // FIXME: see module description
}

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@ -11,7 +11,7 @@ use funs::common::*;
use funs::exponential::*;
use num::cast::*;
use num::default_eq::DefaultEq;
use num::ext::Float;
use num::kinds::Float;
use quat::{Quat, ToQuat};
use vec::{NumericVector, Vec2, Vec3, Vec4};

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@ -13,7 +13,7 @@ use funs::triganomic::*;
use mat::{Mat3, Mat4};
use num::cast::*;
use num::default_eq::DefaultEq;
use num::ext::Float;
use num::kinds::Float;
use vec::Vec3;

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@ -10,7 +10,7 @@ use dim::{Dimensional, ToPtr};
use funs::exponential::Exp;
use num::cast::*;
use num::default_eq::DefaultEq;
use num::ext::Number;
use num::kinds::Number;
///
/// The base vector trait