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1541 commits

Author SHA1 Message Date
Andrea Catania 04b21718f3 Added to the Mat3 the possibility to be constructed from a translation vector. Added tests. 2019-11-05 07:15:33 +01:00
bors[bot] f69e781b8f
Merge #491
491: Fix Matrix2::look_at, add look_at_stable r=kvark a=blargg

## Changes

1. Fixes `Matrix2::look_at`
2. Adds tests for `look_at`
3. Adds a new function, `look_at_stable`

## Notes
I added a new function for 2d look at rotation. `look_at` is a bit weird in practice for 2d. For example, if you are making a basis matrix to orient a 2d character to look at a point, `look_at` will flip the character as they rotate past `up` or `-up` vectors. This is the best match for what look_at is supposed to do, I think.

`look_at_stable` will not flip based on orientation, you just pass in which way to flip. This is a bit easier to use to rotate 2d characters.

`look_at_stable` could have a better name. I think we can also consider removing the flip param, and just let the user flip the matrix with a transform later.

Co-authored-by: blargg <tomjankauski@gmail.com>
2019-09-03 22:13:25 +00:00
blargg dd9f08ccee Fix Matrix2::look_at, add look_at_stable
Fix bug in look_at

Use the up vector to determine turn direction

Add look_at_stable

Matrix2::look_at calls look_at_stable
2019-09-03 17:02:11 -05:00
bors[bot] 981170fc19
Merge #492
492: Clean up specialization and simd r=kvark a=NNemec

The current SIMD implementation is based on the deprecated "simd" package and requires the unstable feature "specialization". So far, this was handled by significant code duplication and added complexity, making everything harder to understand even when "simd" was not in use at all.

In order to migrate from "simd" to "packed_simd" it appears valuable to first clean up the existing "simd" code, see what is still valuable and then see how to migrate.

This change reduces duplication, introduces a clear distinction of the "simd" feature and the "specialization" feature and moves most "simd" related code into separate source files.

The code is pure refactoring, keeping all functionality unchanged.

Testing the "simd" feature requires the 1.32 toolchain and commenting out the glium dev dependency. With that all tests run successfully.

Co-authored-by: Norbert Nemec <norbert@nemec-online.de>
2019-09-03 17:35:33 +00:00
Norbert Nemec c7e7d4895e add README and CHANGELOG entries 2019-09-03 19:33:44 +02:00
Norbert Nemec 5c6c378128 add "simd" test with nightly-2019-01-01 toolchain and get it working 2019-09-01 22:56:26 +02:00
Norbert Nemec 153754eb38 split off code into quaternion_simd.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec f21232a123 drop redundant copies from quaternion.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec 7290d42c04 split off code into vector_simd.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec dfb8766e38 drop redundant impl_vector_default 2019-09-01 21:04:05 +02:00
Norbert Nemec c4acb79d04 merge default_fn!() from impl_vector_default back into impl_vector 2019-09-01 21:04:05 +02:00
Norbert Nemec 64fde2002b replace default -> default_fn!() 2019-09-01 21:04:04 +02:00
Norbert Nemec caa8ee13fd merge changes from impl_vector to impl_vector_default 2019-09-01 21:04:04 +02:00
Norbert Nemec 40d0afd036 drop redundant impl_scalar_ops_default 2019-09-01 21:04:04 +02:00
Norbert Nemec 1c7c889921 drop redundancy of impl_operator_default and impl_assignment_operator_default 2019-09-01 21:04:04 +02:00
Norbert Nemec fde164293b default_fn! macro 2019-09-01 21:04:04 +02:00
Norbert Nemec bfaec62c87 .gitignore .vs/ 2019-09-01 20:59:00 +02:00
Norbert Nemec baa50d8b86 fix warning 2019-09-01 20:59:00 +02:00
Norbert Nemec 935f389983 replace deprecated try! macro by ? operator 2019-09-01 15:16:03 +02:00
Dzmitry Malyshau ec5261d15b
Merge pull request #488 from spearman/bump-rand
bump rand -> 0.7, fix unused macro warnings in tests
2019-08-12 16:17:53 -04:00
Shane Pearman 2387544e08 bump rand -> 0.7, fix unused macro warnings in tests 2019-08-11 16:59:47 -07:00
bors[bot] fcf59c8082 Merge #486
486: Implement zip for VectorN and PointN r=kvark a=mickvangelderen

Implements #485. 

It is possible but messy to put `map` and `zip` in the Array trait. Rust doesn't support higher kinded types which would help because we want to abstract over any container, holding a fixed number of some item type. The implementation would basically need to reproduce the work in the generic-array crate which is silly.

Co-authored-by: Mick van Gelderen <mickvangelderen@gmail.com>
2019-06-12 15:10:35 +00:00
Mick van Gelderen a63843c30a Implement zip for VectorN and PointN
Impelements #485
2019-06-10 10:51:30 +02:00
bors[bot] 627d1c589f Merge #483
483: Make `rand` dependency optional (but enabled by default) r=kvark a=LukasKalbertodt

Closes #481 

This PR leaves the feature enabled by default so that this can be released as a minor version soon. (I would suggest to disable it by default in future versions, but that's another discussion.)

The changes are pretty straight forward with one catch: I changed some `use` statements to nested imports (otherwise, there would be even more `#[cfg(feature = "rand")]` lines). Nested imports were stabilized in 1.25 (see [the edition guide on this feature](https://doc.rust-lang.org/edition-guide/rust-2018/module-system/nested-imports-with-use.html)). I'm not sure how cgmaths policy on minimum compiler version is. Maybe cgmath already requires a >= 1.25 compiler for other reasons. If my change is a problem, just tell me and I will change the imports back.

Co-authored-by: Lukas Kalbertodt <lukas.kalbertodt@gmail.com>
2019-05-03 14:47:52 +00:00
Lukas Kalbertodt 31cb9eb574
Remove rand from default features 2019-05-03 16:31:14 +02:00
Lukas Kalbertodt 9e650fd8ad
Adjust Travis-CI config to build with and without rand 2019-05-02 18:09:16 +02:00
Dzmitry Malyshau 9e67e6cdc4
Merge pull request #482 from Plotnus/patch-1
fixed dropped 's' in trait.
2019-05-02 10:42:27 -04:00
Lukas Kalbertodt 4bd8ebb38d
Make rand dependency optional (but enabled by default)
Most users probably don't use the rand impls, so the `rand` crate pulls
a large number of dependencies into the dependency tree which is just
wasted compilation time.
2019-05-02 11:24:50 +02:00
Jonathan Plotner 107f90c2e5
fixed dropped 's' in trait.
Grammatical change from singular to plural.
2019-04-25 12:47:35 -07:00
bors[bot] 93786bfc9a Merge #480
480: Add documentation for `<Quaternion as Rotation<Point3<S>>>::rotate_vector` r=kvark a=tangmi

Clarifies that a quaternion should be normalized to be used as a rotation. Does not enforce or assert that the quaternion is normalized because valid rotations can be slightly off of the unit quaternion due to floating point error.

Fixes #479.

Co-authored-by: Michael Tang <tangmi@uw.edu>
2019-03-23 14:40:10 +00:00
Michael Tang c1f808d928 Add documentation for <Quaternion as Rotation<Point3<S>>>::rotate_vector. Fixes #479. 2019-03-22 22:01:47 -07:00
bors[bot] 9402a01a5b Merge #476
476: Add short constructors for points, to match the ones for vectors r=kvark a=nstoddard

In my code I find that I need to create points almost as often as vectors, so having short constructors is helpful.

Co-authored-by: Nathan Stoddard <nstoddard@users.noreply.github.com>
2019-02-25 16:34:53 +00:00
bors[bot] 0e75148fc5 Merge #478
478: Readme links update, let travis fail on nightly r=kvark a=kvark

This is unfortunate, but it appears that we need to move to the new SIMD API in order to unblock it.

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2019-02-25 16:25:49 +00:00
Dzmitry Malyshau 605fb26819 Readme links update, let travis fail on nightly 2019-02-25 11:13:45 -05:00
Dzmitry Malyshau 7e390571bf
Update CHANGELOG.md 2019-01-17 13:14:36 -05:00
Dzmitry Malyshau 2f2988c4cf
Update CHANGELOG.md 2019-01-17 13:10:41 -05:00
bors[bot] 8bc3af42ef Merge #438
438: Angle: add the normalize_zero method r=kvark a=mathstuf

This method is like `normalize` except that it normalizes to have an
absolute value of no more than `turn_div_2`.

---
This is useful for making sure that an angle is no more than some offset from a target angle (e.g., implementing maximum turn rates in games).

Co-authored-by: Ben Boeckel <mathstuf@gmail.com>
2019-01-16 22:30:23 +00:00
Ben Boeckel 1b57dc93a5 tests: add tests for Angle::normalize 2019-01-16 16:02:37 -05:00
Ben Boeckel 2d2c501074 Angle: add the normalize_signed method
This method is like `normalize` except that it normalizes to have an
absolute value of no more than `turn_div_2`.
2019-01-16 16:01:46 -05:00
Nathan Stoddard 2cf020351e Add short constructors for points, to match the ones for vectors 2019-01-14 15:53:28 -08:00
bors[bot] a570349a0d Merge #472
472: [breaking] Move lerp() from InnerSpace to VectorSpace r=Rhuagh a=Vlad-Shcherbina

Because it does not require dot product.
Along the way, fix the comment.

Fixes #471.

Co-authored-by: Vlad Shcherbina <vlad.shcherbina@gmail.com>
2019-01-14 17:10:16 +00:00
bors[bot] 649fef941b Merge #475
475: Declare vector constructors to be const r=kvark a=nstoddard

This makes it easier to create vectors in constants.

Co-authored-by: Nathan Stoddard <nstoddard@users.noreply.github.com>
2019-01-14 16:48:32 +00:00
Nathan Stoddard c438536dac Declare the rest of the constructors to be const
This requires removing trait bounds from the constructors, and for Euler, removing the trait bound from the struct.
2019-01-13 22:42:16 -08:00
Nathan Stoddard 19f75b88e6 Declare point constructors to be const
Also add const to a vector constructor that I missed before.

Constructors for other types can't yet be const, because the compiler gives an error: "trait bounds other than `Sized` on const fn parameters are unstable".
2019-01-12 19:59:44 -08:00
Nathan Stoddard 9a20f1031c Declare vector constructors to be const
This makes it easier to create vectors in constants.
2019-01-12 14:53:20 -08:00
bors[bot] 5e758d13bd Merge #473
473: Update some dependencies r=kvark a=Eijebong



Co-authored-by: Bastien Orivel <eijebong@bananium.fr>
2018-12-28 20:25:39 +00:00
Bastien Orivel 036604ed49 Update some dependencies and bump version 2018-12-28 21:01:18 +01:00
Vlad Shcherbina 5512b6a0f7 [breaking] Move lerp() from InnerSpace to VectorSpace
Because it does not require dot product.
Along the way, fix the comment.

Fixes #471.
2018-11-22 17:43:21 +03:00
Osspial 858d3ae8c8
Merge pull request #463 from LukasKalbertodt/fix-doc-links
Fix links to OpenGL API in docs
2018-08-14 21:51:44 -04:00
Lukas Kalbertodt e58bd7b878
Fix links to OpenGL API in docs
Those links were broken before, since the [] and () part were split
into two different lines. This also caused warnings on nightly, which
are now fixed.
2018-07-11 10:56:06 +02:00