549aea6427
Naming the benchmark folder benches instead of bench lets Cargo run the benchmarks one by one like the test suite. The directory structure was modified accordingly also getting rid of the now superfluous files.
309 lines
8.6 KiB
Rust
309 lines
8.6 KiB
Rust
// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#![feature(globs)]
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extern crate cgmath;
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extern crate test;
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use cgmath::*;
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use test::Bencher;
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pub mod matrix2 {
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use cgmath::*;
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pub static A: Matrix2<f32> = Matrix2 { x: Vector2 { x: 1.0, y: 3.0 },
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y: Vector2 { x: 2.0, y: 4.0 } };
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pub static B: Matrix2<f32> = Matrix2 { x: Vector2 { x: 2.0, y: 4.0 },
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y: Vector2 { x: 3.0, y: 5.0 } };
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}
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pub mod matrix3 {
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use cgmath::*;
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pub static A: Matrix3<f32> = Matrix3 { x: Vector3 { x: 1.0, y: 4.0, z: 7.0 },
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y: Vector3 { x: 2.0, y: 5.0, z: 8.0 },
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z: Vector3 { x: 3.0, y: 6.0, z: 9.0 } };
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pub static B: Matrix3<f32> = Matrix3 { x: Vector3 { x: 2.0, y: 5.0, z: 8.0 },
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y: Vector3 { x: 3.0, y: 6.0, z: 9.0 },
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z: Vector3 { x: 4.0, y: 7.0, z: 10.0 } };
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}
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pub mod matrix4 {
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use cgmath::*;
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pub static A: Matrix4<f32> = Matrix4 { x: Vector4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
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y: Vector4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
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z: Vector4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
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w: Vector4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
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pub static B: Matrix4<f32> = Matrix4 { x: Vector4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
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y: Vector4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
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z: Vector4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
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w: Vector4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
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}
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#[bench]
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fn bench_matrix2_mul_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_mul_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_mul_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_add_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.add_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_add_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.add_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_add_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.add_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_sub_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.sub_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_sub_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.sub_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_sub_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.sub_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_mul_s(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_s(2.0); })
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}
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#[bench]
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fn bench_matrix3_mul_s(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_s(2.0); })
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}
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#[bench]
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fn bench_matrix4_mul_s(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.mul_s(2.0); })
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}
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#[bench]
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fn bench_matrix2_div_s(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.div_s(2.); })
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}
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#[bench]
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fn bench_matrix3_div_s(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.div_s(2.); })
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}
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#[bench]
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fn bench_matrix4_div_s(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.div_s(2.); })
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}
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#[bench]
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fn bench_matrix2_rem_s(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.rem_s(2.); })
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}
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#[bench]
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fn bench_matrix3_rem_s(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.rem_s(2.); })
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}
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#[bench]
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fn bench_matrix4_rem_s(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.rem_s(2.); })
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}
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#[bench]
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fn bench_matrix2_neg_self(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.neg_self(); })
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}
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#[bench]
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fn bench_matrix3_neg_self(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.neg_self(); })
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}
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#[bench]
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fn bench_matrix4_neg_self(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.neg_self(); })
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}
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#[bench]
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fn bench_matrix2_div_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.div_self_s(2.); })
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}
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#[bench]
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fn bench_matrix3_div_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.div_self_s(2.); })
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}
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#[bench]
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fn bench_matrix4_div_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.div_self_s(2.); })
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}
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#[bench]
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fn bench_matrix2_rem_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.rem_self_s(2.); })
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}
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#[bench]
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fn bench_matrix3_rem_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.rem_self_s(2.); })
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}
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#[bench]
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fn bench_matrix4_rem_self_s(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.rem_self_s(2.); })
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}
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#[bench]
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fn bench_matrix2_mul_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.mul_self_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_mul_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.mul_self_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_mul_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.mul_self_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_add_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.add_self_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_add_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.add_self_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_add_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.add_self_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_sub_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.sub_self_m(&matrix2::B); })
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}
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#[bench]
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fn bench_matrix3_sub_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.sub_self_m(&matrix3::B); })
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}
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#[bench]
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fn bench_matrix4_sub_self_m(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.add_self_m(&matrix4::B); })
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}
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#[bench]
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fn bench_matrix2_transpose(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a = matrix_a.transpose(); })
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}
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#[bench]
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fn bench_matrix3_transpose(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a = matrix_a.transpose(); })
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}
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#[bench]
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fn bench_matrix4_transpose(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a = matrix_a.transpose(); })
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}
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#[bench]
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fn bench_matrix2_transpose_self(b: &mut Bencher) {
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let mut matrix_a = matrix2::A.clone();
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b.iter(|| { matrix_a.transpose_self(); })
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}
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#[bench]
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fn bench_matrix3_transpose_self(b: &mut Bencher) {
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let mut matrix_a = matrix3::A.clone();
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b.iter(|| { matrix_a.transpose_self(); })
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}
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#[bench]
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fn bench_matrix4_transpose_self(b: &mut Bencher) {
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let mut matrix_a = matrix4::A.clone();
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b.iter(|| { matrix_a.transpose_self(); })
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}
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