55 lines
2.4 KiB
Markdown
55 lines
2.4 KiB
Markdown
# cgmath-rs
|
|
|
|
[![Build Status](https://travis-ci.org/brendanzab/cgmath.svg?branch=master)](https://travis-ci.org/brendanzab/cgmath)
|
|
[![Version](https://img.shields.io/crates/v/cgmath.svg)](https://crates.io/crates/cgmath)
|
|
[![License](https://img.shields.io/crates/l/cgmath.svg)](https://github.com/brendanzab/cgmath/blob/master/LICENSE)
|
|
[![Downloads](https://img.shields.io/crates/d/cgmath.svg)](https://crates.io/crates/cgmath)
|
|
|
|
[Documentation](http://brendanzab.github.io/cgmath/)
|
|
|
|
A linear algebra and mathematics library for computer graphics.
|
|
|
|
The library provides:
|
|
|
|
- vectors: `Vector2`, `Vector3`, `Vector4`
|
|
- square matrices: `Matrix2`, `Matrix3`, `Matrix4`
|
|
- a quaternion type: `Quaternion`
|
|
- rotation matrices: `Basis2`, `Basis3`
|
|
- angle units: `Rad`, `Deg`
|
|
- points: `Point2`, `Point3`
|
|
- perspective projections: `Perspective`, `PerspectiveFov`, `Ortho`
|
|
- spatial transformations: `AffineMatrix3`, `Transform3`
|
|
|
|
Not all of the functionality has been implemented yet, and the existing code
|
|
is not fully covered by the testsuite. If you encounter any mistakes or
|
|
omissions please let me know by posting an issue, or even better: send me a
|
|
pull request with a fix.
|
|
|
|
## Conventions
|
|
|
|
cgmath interprets its vectors as column matrices (also known as "column
|
|
vectors"), meaning when transforming a vector with a matrix, the matrix goes
|
|
on the left. This is reflected in the fact that cgmath implements the
|
|
multiplication operator for Matrix * Vector, but not Vector * Matrix.
|
|
|
|
## Limitations
|
|
|
|
cgmath is _not_ an n-dimensional library and is aimed at computer graphics
|
|
applications rather than general linear algebra. It only offers the 2, 3, and
|
|
4 dimensional structures that are more than enough for most computer graphics
|
|
applications. This design decision was made in order to simplify the
|
|
implementation (Rust cannot parameterize over constants at compile time), and to
|
|
make dimension-specific optimisations easier in the future.
|
|
|
|
## Contributing
|
|
|
|
Pull requests are most welcome, especially in the realm of performance
|
|
enhancements and fixing any mistakes I may have made along the way. Unit tests
|
|
and benchmarks are also required, so help on that front would be most
|
|
appreciated.
|
|
|
|
## Support
|
|
|
|
Contact `bjz` on irc.mozilla.org [#rust](http://mibbit.com/?server=irc.mozilla.org&channel=%23rust)
|
|
and [#rust-gamedev](http://mibbit.com/?server=irc.mozilla.org&channel=%23rust-gamedev),
|
|
or [post an issue](https://github.com/bjz/cgmath/issues/new) on Github.
|