cgmath/CHANGELOG.md
Brendan Zabarauskas d8d9700df7 Update changelog
2015-12-13 12:49:12 +11:00

4.1 KiB

Change Log

All notable changes to this project will be documented in this file, following the format defined at keepachangelog.com. This project adheres to Semantic Versioning.

Unreleased

Added

  • Add missing by-ref and by-val permutations of Quaternion operators.
  • Ease lifetime constraints by removing 'static from some scalar type parameters.
  • Weaken type constraints on perspective function to take an Into<Rad<S>>.

Changed

  • Take a Rad for ProjectionFov::fovy, rather than arbitrary Angles. This simplifies the signature of PerspectiveFov from PerspectiveFov<S, A> to PerspectiveFov<S>.

Removed

  • Remove redundant Point::{min, max} methods - these are now covered by the Array::{min, max} methods that were introduced in 0.5.0.
  • Removed ToComponents, ToComponents2, and ToComponents3. If you were relying on ToComponents::decompose, you can produce the same effect by accessing the fields on Decomposed directly. To create the scale vector, use: Vector::from_value(transform.scale).
  • Removed CompositeTransform, CompositeTransform2, and CompositeTransform3.

v0.6.0 - 2015-12-12

Added

  • This CHANGELOG for keeping track of notable changes.
  • Matrix4::{from_scale, from_nonuniform_scale} for easily constructing homogeneous scale matrices.

Changed

  • Renamed SquareMatrix::one to SquareMatrix::identity. identity is easier to search for, and the more common name for the multiplicative identity for matrices.
  • Matrix impls have now been constrained to S: BaseFloat.

v0.5.0 - 2015-11-20

Changed

  • Take many point and vector parameters by value.
  • Take point and vector operator overloads by value.
  • Divide Matrix trait into Matrix and SquareMatrix, opening the door for non-square matrices in the future.
  • Make many trait type parameters associated types.
  • Move element-wise methods from Vector and Point onto the Array1 trait, and rename it to Array.
  • Make pointer access methods on Array match the naming scheme of those in the standard library.

Removed

  • Removed collision types: Ray, Plane, Frustum, Aabb2, Aabb3 Obb2, Obb3 Sphere, Cylinder. These can now be found at csherratt/collision-rs.
  • Remove Array2 trait, moving methods onto the Matrix trait.

v0.4.0 - 2015-10-25

v0.3.1 - 2015-09-20

v0.3.0 - 2015-09-20

v0.2.0 - 2015-05-11

v0.1.6 - 2015-05-10

v0.1.5 - 2015-04-25

v0.1.4 - 2015-04-24

v0.1.3 - 2015-04-06

v0.1.2 - 2015-04-01

v0.1.1 - 2015-03-25

v0.1.0 - 2015-03-15

v0.0.8 - 2015-03-09

v0.0.7 - 2015-03-01

v0.0.6 - 2015-02-21

v0.0.5 - 2015-02-16

v0.0.4 - 2015-02-11

v0.0.3 - 2015-02-08

v0.0.1 - 2014-06-24