engine/examples/simple_window/src/main.rs

103 lines
2.4 KiB
Rust
Raw Normal View History

2025-03-08 15:01:20 +00:00
use std::{path::Path, time::Duration};
2025-03-01 05:43:44 +00:00
2025-02-26 11:22:32 +00:00
use anyhow::Result;
2025-02-26 11:22:32 +00:00
use ecs::*;
2025-03-08 15:01:20 +00:00
use engine::prelude::{
cgmath::{Deg, Matrix3, Vector3, vec3},
*,
};
2025-03-01 05:43:44 +00:00
use skybox::SkyBox;
2025-02-26 11:22:32 +00:00
fn main() -> Result<()> {
let mut world_builder = World::builder();
2025-02-28 14:13:19 +00:00
Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
world_builder.add_system(GameState::update);
2025-03-08 15:01:20 +00:00
world_builder.resources.insert(GameState::default());
2025-02-26 11:22:32 +00:00
2025-03-10 11:34:38 +00:00
let dir = Path::new("C:/Users/M.Huebner/Downloads/skybox");
// let dir = Path::new("/home/michaelh/Sync/skybox_labeled");
2025-03-01 05:43:44 +00:00
SkyBox::new(
&mut world_builder,
[
dir.join("left.png"),
dir.join("right.png"),
dir.join("front.png"),
dir.join("back.png"),
dir.join("top.png"),
dir.join("bottom.png"),
]
.into_iter(),
)?;
2025-03-03 14:00:58 +00:00
let view = world_builder.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
2025-03-08 15:01:20 +00:00
camera.look_at(false);
camera.set_center(vec3(0.0, 0.0, 0.0));
camera.set_eye_dir(Vector3::unit_y());
2025-03-03 14:00:58 +00:00
view.update_buffer()?;
2025-02-26 11:22:32 +00:00
world_builder.build().run()
}
2025-02-28 14:13:19 +00:00
2025-03-08 15:01:20 +00:00
#[derive(Default)]
2025-02-28 14:13:19 +00:00
enum GameState {
2025-03-08 15:01:20 +00:00
#[default]
2025-02-28 14:13:19 +00:00
Startup,
2025-03-09 07:32:34 +00:00
2025-02-28 14:13:19 +00:00
Game(Game),
}
impl GameState {
fn update(world: &mut World) -> Result<bool> {
2025-03-08 15:01:20 +00:00
let me = world.resources.get_mut_unchecked::<Self>();
match me {
GameState::Startup => *me = GameState::Game(Game { start: world.now() }),
2025-02-28 14:13:19 +00:00
GameState::Game(game) => game.update(world)?,
}
Ok(true)
}
}
impl EventConsumer for GameState {
2025-03-03 08:47:37 +00:00
fn event(&mut self, world: &mut World, event: EngineEvent<'_>) -> Result<()> {
2025-02-28 14:13:19 +00:00
match self {
GameState::Startup => (),
GameState::Game(game) => game.event(world, event)?,
}
Ok(())
}
}
2025-03-08 15:01:20 +00:00
struct Game {
start: Duration,
}
2025-02-28 14:13:19 +00:00
impl Game {
fn update(&mut self, world: &mut World) -> Result<()> {
2025-03-08 15:01:20 +00:00
let now = world.now();
let view = world.resources.get_mut::<Scene>().view_mut();
let camera = view.camera_mut();
2025-03-09 07:32:34 +00:00
let diff = now.as_secs_f32() - self.start.as_secs_f32();
2025-03-08 15:01:20 +00:00
camera.set_eye_dir(
2025-03-09 07:32:34 +00:00
Matrix3::from_angle_z(Deg(diff * 36.0))
2025-03-10 11:34:38 +00:00
* Matrix3::from_angle_x(Deg(diff.sin() * 30.0))
2025-03-08 15:01:20 +00:00
* Vector3::unit_y(),
);
view.update_buffer()?;
2025-02-28 14:13:19 +00:00
Ok(())
}
2025-03-09 07:32:34 +00:00
fn event(&mut self, _world: &mut World, _event: EngineEvent<'_>) -> Result<()> {
2025-02-28 14:13:19 +00:00
Ok(())
}
}