Use system priorities
This commit is contained in:
parent
83c358ad7e
commit
21c02e2e98
3 changed files with 3 additions and 3 deletions
|
@ -203,7 +203,7 @@ impl Engine {
|
||||||
});
|
});
|
||||||
world.resources.insert(engine_settings);
|
world.resources.insert(engine_settings);
|
||||||
|
|
||||||
world.add_system(Self::main_system::<T>);
|
world.add_system(1_000_000, Self::main_system::<T>);
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@ fn main() -> Result<()> {
|
||||||
|
|
||||||
Engine::new::<GameState>(engine_ci, &mut world_builder)?;
|
Engine::new::<GameState>(engine_ci, &mut world_builder)?;
|
||||||
|
|
||||||
world_builder.add_system(GameState::update);
|
world_builder.add_system(10, GameState::update);
|
||||||
world_builder.resources.insert(GameState::default());
|
world_builder.resources.insert(GameState::default());
|
||||||
|
|
||||||
let dir = Path::new("/home/michaelh/Sync/space_game/skybox");
|
let dir = Path::new("/home/michaelh/Sync/space_game/skybox");
|
||||||
|
|
|
@ -8,7 +8,7 @@ fn main() -> Result<()> {
|
||||||
|
|
||||||
Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
|
Engine::new::<GameState>(EngineCreateInfo::default(), &mut world_builder)?;
|
||||||
|
|
||||||
world_builder.add_system(GameState::update);
|
world_builder.add_system(10, GameState::update);
|
||||||
world_builder.resources.insert(GameState::default());
|
world_builder.resources.insert(GameState::default());
|
||||||
|
|
||||||
let scene: &mut Scene = world_builder.resources.get_mut()?;
|
let scene: &mut Scene = world_builder.resources.get_mut()?;
|
||||||
|
|
Loading…
Reference in a new issue