Fix some crashes
This commit is contained in:
parent
50cc8c2cfe
commit
84dbd488b4
2 changed files with 2 additions and 7 deletions
|
@ -228,14 +228,14 @@ impl Board {
|
||||||
|
|
||||||
let distance = 20.0;
|
let distance = 20.0;
|
||||||
|
|
||||||
let white_start_slots = (16..=16)
|
let white_start_slots = (-16..=16)
|
||||||
.step_by(4)
|
.step_by(4)
|
||||||
.map(|x| vec2(x as f32, distance))
|
.map(|x| vec2(x as f32, distance))
|
||||||
.collect::<Vec<_>>()
|
.collect::<Vec<_>>()
|
||||||
.try_into()
|
.try_into()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let black_start_slots = (16..=16)
|
let black_start_slots = (-16..=16)
|
||||||
.step_by(4)
|
.step_by(4)
|
||||||
.map(|x| vec2(x as f32, -distance))
|
.map(|x| vec2(x as f32, -distance))
|
||||||
.collect::<Vec<_>>()
|
.collect::<Vec<_>>()
|
||||||
|
|
|
@ -4,7 +4,6 @@ mod objects;
|
||||||
mod simple_ai;
|
mod simple_ai;
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use assetpath::AssetPath;
|
|
||||||
use engine::prelude::*;
|
use engine::prelude::*;
|
||||||
use game::MillGame;
|
use game::MillGame;
|
||||||
|
|
||||||
|
@ -25,10 +24,6 @@ fn create_engine(world_builder: &mut WorldBuilder) -> Result<()> {
|
||||||
|
|
||||||
create_info.resource_base_path = "resources".to_string();
|
create_info.resource_base_path = "resources".to_string();
|
||||||
|
|
||||||
create_info.gui_info.font = Font::Path(AssetPath::from(("resources", "ExportedFont.png")));
|
|
||||||
create_info.gui_info.resource_directory =
|
|
||||||
AssetPath::from((create_info.resource_base_path.as_str(), "")).into();
|
|
||||||
|
|
||||||
create_info.graphics_info.render_scale = 1.0;
|
create_info.graphics_info.render_scale = 1.0;
|
||||||
create_info.graphics_info.vsync = true;
|
create_info.graphics_info.vsync = true;
|
||||||
create_info.graphics_info.sample_count = VK_SAMPLE_COUNT_4_BIT;
|
create_info.graphics_info.sample_count = VK_SAMPLE_COUNT_4_BIT;
|
||||||
|
|
Loading…
Reference in a new issue