Fix some crashes
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50cc8c2cfe
commit
84dbd488b4
2 changed files with 2 additions and 7 deletions
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@ -228,14 +228,14 @@ impl Board {
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let distance = 20.0;
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let white_start_slots = (16..=16)
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let white_start_slots = (-16..=16)
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.step_by(4)
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.map(|x| vec2(x as f32, distance))
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.collect::<Vec<_>>()
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.try_into()
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.unwrap();
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let black_start_slots = (16..=16)
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let black_start_slots = (-16..=16)
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.step_by(4)
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.map(|x| vec2(x as f32, -distance))
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.collect::<Vec<_>>()
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@ -4,7 +4,6 @@ mod objects;
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mod simple_ai;
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use anyhow::Result;
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use assetpath::AssetPath;
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use engine::prelude::*;
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use game::MillGame;
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@ -25,10 +24,6 @@ fn create_engine(world_builder: &mut WorldBuilder) -> Result<()> {
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create_info.resource_base_path = "resources".to_string();
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create_info.gui_info.font = Font::Path(AssetPath::from(("resources", "ExportedFont.png")));
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create_info.gui_info.resource_directory =
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AssetPath::from((create_info.resource_base_path.as_str(), "")).into();
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create_info.graphics_info.render_scale = 1.0;
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create_info.graphics_info.vsync = true;
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create_info.graphics_info.sample_count = VK_SAMPLE_COUNT_4_BIT;
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