rFactor2_vk_hud/src/overlay/elements/pedals.rs

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Rust
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use std::sync::Arc;
use anyhow::Result;
use rfactor_sm_reader::{rF2VehicleTelemetry, VehicleScoringInfoV01};
use ui::prelude::*;
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use crate::overlay::{
rfactor_data::{DataReceiver, GamePhase},
UiOverlay,
};
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pub struct Pedals {
gui: Arc<GuiBuilder>,
brake: Arc<ProgressBar>,
throttle: Arc<ProgressBar>,
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fuel: Arc<Label>,
gear: Arc<Label>,
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}
impl Pedals {
pub fn new(gui_handler: &Arc<GuiHandler>) -> Result<Self> {
const DESC: &str = include_str!("ui_files/pedals.xml");
let gui = GuiBuilder::from_str(gui_handler, DESC)?;
let brake = gui.element("brake")?;
let throttle = gui.element("throttle")?;
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let fuel = gui.element("fuel")?;
let gear = gui.element("gear")?;
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Ok(Self {
gui,
brake,
throttle,
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fuel,
gear,
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})
}
}
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impl UiOverlay for Pedals {}
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impl DataReceiver for Pedals {
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fn scoring_update(
&mut self,
_phase: GamePhase,
_vehicle_scoring: &[VehicleScoringInfoV01],
) -> Result<()> {
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Ok(())
}
fn telemetry_update(
&mut self,
player_id: Option<i32>,
telemetries: &[rF2VehicleTelemetry],
) -> Result<()> {
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match player_id {
Some(id) => {
self.gui.enable()?;
if let Some(telemetry) = telemetries.iter().find(|telemetry| telemetry.id == id) {
self.brake
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.set_progress(1.0 - telemetry.unfiltered_brake as f32)?;
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self.throttle
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.set_progress(1.0 - telemetry.unfiltered_throttle as f32)?;
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self.gear.set_text(telemetry.gear)?;
let fuel = telemetry.fuel;
self.fuel.set_text(format!("{:.2}", fuel))?;
}
}
None => {
self.gui.disable()?;
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}
}
Ok(())
}
}