Attempt at not rendering radar
This commit is contained in:
parent
dcf9de54f8
commit
1df2f4183c
2 changed files with 142 additions and 109 deletions
95
src/lib.rs
95
src/lib.rs
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@ -40,6 +40,48 @@ macro_rules! write_log {
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pub(crate) use write_log;
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fn get_config(home: &str) -> OverlayConfig {
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let config_path = Path::new(&home).join(".config/rFactorHUD/config.json");
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if config_path.exists() {
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fs::read_to_string(&config_path)
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.map(|s| {
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serde_json::from_str(&s).unwrap_or({
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write_log!("failed to deserialize config file");
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OverlayConfig::new()
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})
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})
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.unwrap_or({
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write_log!(format!("failed to open config file: {:?}", config_path));
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OverlayConfig::new()
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})
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} else {
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if let Err(err) = std::fs::create_dir_all(config_path.parent().unwrap()) {
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write_log!(format!("failed to create dirs for config file: {:?}", err));
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}
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let config = OverlayConfig::new();
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match File::create(config_path) {
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Ok(mut file) => match serde_json::to_string_pretty(&config) {
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Ok(conf_str) => {
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if let Err(err) = file.write_all(conf_str.as_bytes()) {
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write_log!(format!("failed to write to config file: {:?}", err));
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}
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}
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Err(err) => {
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write_log!(format!("failed to serialize config: {:?}", err));
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}
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},
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Err(err) => {
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write_log!(format!("failed to create config file: {:?}", err));
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}
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}
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config
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}
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}
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#[no_mangle]
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#[allow(non_snake_case)]
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pub(crate) extern "C" fn vkNegotiateLoaderLayerInterfaceVersion(
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@ -70,48 +112,8 @@ pub(crate) extern "C" fn vkNegotiateLoaderLayerInterfaceVersion(
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write_log!(" ==================================================================");
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}
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let config_path = Path::new(&home).join(".config/rFactorHUD/config.json");
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let config = if config_path.exists() {
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fs::read_to_string(&config_path)
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.map(|s| {
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serde_json::from_str(&s).unwrap_or({
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write_log!("failed to deserialize config file");
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OverlayConfig::new()
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})
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})
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.unwrap_or({
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write_log!(format!("failed to open config file: {:?}", config_path));
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OverlayConfig::new()
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})
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} else {
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if let Err(err) = std::fs::create_dir_all(config_path.parent().unwrap()) {
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write_log!(format!("failed to create dirs for config file: {:?}", err));
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}
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let config = OverlayConfig::new();
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match File::create(config_path) {
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Ok(mut file) => match serde_json::to_string(&config) {
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Ok(conf_str) => {
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if let Err(err) = file.write_all(conf_str.as_bytes()) {
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write_log!(format!("failed to write to config file: {:?}", err));
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}
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}
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Err(err) => {
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write_log!(format!("failed to serialize config: {:?}", err));
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}
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},
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Err(err) => {
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write_log!(format!("failed to create config file: {:?}", err));
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}
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}
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config
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};
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unsafe {
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OVERLAY.set_config(config);
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OVERLAY.set_config(get_config(&home));
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}
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unsafe {
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@ -548,3 +550,14 @@ pub fn log(msg: impl ToString) {
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if let Err(_) = file.write_all(format!("{}\n", msg.to_string()).as_bytes()) {}
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}
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}
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#[cfg(test)]
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mod test {
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use crate::get_config;
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#[test]
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fn config() {
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let home = std::env::var("HOME").unwrap();
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get_config(&home);
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}
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}
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@ -55,7 +55,7 @@ pub struct RFactorData {
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scoring_reader: ScoringReader,
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// radar objects
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background: RadarObject,
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background: Option<RadarObject>,
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player_car: RadarObject,
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cars: Vec<RadarObject>,
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@ -108,20 +108,24 @@ impl RFactorData {
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telemetry_reader: TelemetryReader::new(start_time.elapsed().as_secs_f32())?,
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scoring_reader: ScoringReader::new(start_time.elapsed().as_secs_f32())?,
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background: RadarObject::new(
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device.clone(),
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descriptor_layout,
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PositionOnlyVertex::from_2d_corners(
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ortho * Matrix4::from_translation(radar_center.extend(0.0)),
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[
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vec2(-radar_extent, -radar_extent),
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vec2(-radar_extent, radar_extent),
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vec2(radar_extent, radar_extent),
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vec2(radar_extent, -radar_extent),
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],
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),
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[0.5, 0.5, 0.5, config.radar_transparency],
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)?,
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background: if config.radar_transparency == 0.0 {
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None
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} else {
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Some(RadarObject::new(
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device.clone(),
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descriptor_layout,
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PositionOnlyVertex::from_2d_corners(
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ortho * Matrix4::from_translation(radar_center.extend(0.0)),
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[
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vec2(-radar_extent, -radar_extent),
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vec2(-radar_extent, radar_extent),
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vec2(radar_extent, radar_extent),
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vec2(radar_extent, -radar_extent),
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],
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),
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[0.5, 0.5, 0.5, config.radar_transparency],
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)?)
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},
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player_car: RadarObject::new(
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device.clone(),
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descriptor_layout,
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@ -196,6 +200,8 @@ impl RFactorData {
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pub fn update(&mut self) -> Result<()> {
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write_log!(" =================== update RFactorData ===================");
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let mut should_render = false;
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// get scoring info
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if let Some((scoring_info, vehicle_scorings)) =
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self.scoring_reader.vehicle_scoring(self.now())
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@ -217,6 +223,14 @@ impl RFactorData {
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}
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}
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}
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if let Some(id) = &self.player_id {
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if let Some(vehicle_scoring) =
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vehicle_scorings.iter().find(|scoring| scoring.mID == *id)
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{
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should_render = vehicle_scoring.mInPits != 0;
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}
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}
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}
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// if player id is set (a map is loaded), check telemetry data
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@ -225,63 +239,67 @@ impl RFactorData {
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if let Some(telemetries) = self.telemetry_reader.query_telemetry(self.now()) {
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write_log!("new telemetry update");
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// make sure there are enough cars in buffer
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if self.car_handles.len() < telemetries.len() {
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let size_diff = telemetries.len() - self.car_handles.len();
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for _ in 0..size_diff {
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self.car_handles
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.push(self.create_car_object(vec2(0.0, 0.0), [0.0, 0.0, 0.0, 0.0])?);
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}
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}
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let mut player_position = CarPosition::default();
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let mut other_positions = Vec::new();
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for telemetry in telemetries {
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let car = CarPosition::new(
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convert_vec(telemetry.position),
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[
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convert_vec(telemetry.orientation[0]),
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convert_vec(telemetry.orientation[1]),
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convert_vec(telemetry.orientation[2]),
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],
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);
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if telemetry.id == *player_id {
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player_position = car
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} else {
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other_positions.push(car);
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}
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}
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// update radar objects
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self.cars.clear();
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let mut buffer_car_index = 0;
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for other_position in other_positions {
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let diff = player_position.position - other_position.position;
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let distance = diff.magnitude();
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if should_render {
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// make sure there are enough cars in buffer
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if self.car_handles.len() < telemetries.len() {
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let size_diff = telemetries.len() - self.car_handles.len();
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// check if car is close enough to the players car
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if distance < self.config.radar_car_distance {
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let offset =
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diff.xz() * (self.radar_extent / self.config.radar_car_distance);
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for _ in 0..size_diff {
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self.car_handles.push(
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self.create_car_object(vec2(0.0, 0.0), [0.0, 0.0, 0.0, 0.0])?,
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);
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}
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}
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let buffered_car = self.car_handles[buffer_car_index].clone();
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buffer_car_index += 1;
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buffered_car.update(
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self.ortho,
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offset,
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player_position.rotation,
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other_position.rotation,
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self.radar_center,
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self.car_width,
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self.car_height,
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[0.9, 0.9, 0.0, 0.9],
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)?;
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let mut player_position = CarPosition::default();
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let mut other_positions = Vec::new();
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self.cars.push(buffered_car);
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for telemetry in telemetries {
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let car = CarPosition::new(
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convert_vec(telemetry.position),
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[
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convert_vec(telemetry.orientation[0]),
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convert_vec(telemetry.orientation[1]),
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convert_vec(telemetry.orientation[2]),
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],
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);
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if telemetry.id == *player_id {
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player_position = car
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} else {
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other_positions.push(car);
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}
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}
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// update radar objects
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let mut buffer_car_index = 0;
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for other_position in other_positions {
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let diff = player_position.position - other_position.position;
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let distance = diff.magnitude();
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// check if car is close enough to the players car
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if distance < self.config.radar_car_distance {
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let offset =
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diff.xz() * (self.radar_extent / self.config.radar_car_distance);
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let buffered_car = self.car_handles[buffer_car_index].clone();
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buffer_car_index += 1;
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buffered_car.update(
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self.ortho,
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offset,
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player_position.rotation,
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other_position.rotation,
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self.radar_center,
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self.car_width,
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self.car_height,
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[0.9, 0.9, 0.0, 0.9],
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)?;
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self.cars.push(buffered_car);
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}
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}
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}
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}
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@ -299,7 +317,9 @@ impl RFactorData {
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if let Some(_player_id) = &self.player_id {
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// only draw radar when any car is near enough
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if !self.cars.is_empty() {
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objects.push(&self.background);
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if let Some(background) = &self.background {
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objects.push(background);
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}
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for other_player_cars in &self.cars {
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objects.push(other_player_cars);
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