ui/src/element_creator/generator.frag

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#version 450
layout (set = 0, binding = 0) uniform Descriptor {
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vec4 background_color;
vec4 border_color;
uint width;
uint height;
uint border_thickness;
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} descriptor;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = vec4(descriptor.color, 1.0);
}