2023-01-16 09:53:52 +00:00
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#version 450
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2024-05-13 13:03:54 +00:00
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layout (location = 0) in vec2 position;
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2023-01-16 09:53:52 +00:00
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layout (location = 1) in vec2 texcoord;
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layout (location = 0) out vec2 uv;
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void main()
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{
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uv = texcoord;
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2024-05-13 13:03:54 +00:00
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gl_Position = vec4(position, 0.0, 1.0);
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2023-01-16 09:53:52 +00:00
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}
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