ui/src/gui_handler/gui_shader/text.vert

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203 B
GLSL

#version 450
layout (location = 0) in vec2 position;
layout (location = 1) in vec2 texcoord;
layout (location = 0) out vec2 uv;
void main()
{
uv = texcoord;
gl_Position = vec4(position, 0.0, 1.0);
}