10 lines
315 B
Rust
10 lines
315 B
Rust
pub use VkShaderGroupShaderKHR::*;
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#[repr(u32)]
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum VkShaderGroupShaderKHR {
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VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0,
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VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1,
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VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2,
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VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3,
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}
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