cgmath/src/quat.rs

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use std::cmp::FuzzyEq;
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use cmp::Eq;
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use ops::{Neg, Index};
use to_str::ToStr;
use math::Sqrt;
use mat::{Mat3, Mat4};
use vec::Vec3;
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// TODO: Unittests
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//
// Quaternion
//
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pub trait Quaternion<T> {
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pure fn dim() -> uint;
pure fn w() -> T;
pure fn x() -> T;
pure fn y() -> T;
pure fn z() -> T;
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pure fn mul_f(value: T) -> self;
pure fn div_f(value: T) -> self;
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// pure fn mul_v(other: &Vec3) -> Vec3;
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pure fn add_q(other: &self) -> self;
pure fn sub_q(other: &self) -> self;
pure fn mul_q(other: &self) -> self;
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pure fn exact_eq(other: &self) -> bool;
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pure fn conjugate() -> self;
pure fn inverse() -> self;
pure fn magnitude2() -> T;
pure fn magnitude() -> T;
pure fn to_Mat3() -> Mat3;
pure fn to_Mat4() -> Mat4;
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}
//
// Quat struct definition
//
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pub struct Quat { data:[float * 4] }
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pub const quat_zero :Quat = Quat { data: [ 0f, 0f, 0f, 0f ] };
pub const quat_identity :Quat = Quat { data: [ 1f, 0f, 0f, 0f ] };
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//
// Quat Constructor
//
#[inline]
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pub pure fn Quat(w: float, x: float, y: float, z: float) -> Quat {
Quat { data: [ w, x, y, z ] }
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}
//
// Quaternion Implementation
//
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pub impl Quat: Quaternion<float> {
#[inline]
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pure fn dim() -> uint { 4 }
#[inline] pure fn w() -> float { self.data[0] }
#[inline] pure fn x() -> float { self.data[1] }
#[inline] pure fn y() -> float { self.data[2] }
#[inline] pure fn z() -> float { self.data[3] }
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#[inline]
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pure fn mul_f(value: float) -> Quat {
Quat(self[0] * value,
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self[1] * value,
self[2] * value,
self[3] * value)
}
#[inline]
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pure fn div_f(value: float) -> Quat {
Quat(self[0] / value,
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self[1] / value,
self[2] / value,
self[3] / value)
}
#[inline]
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pure fn add_q(other: &Quat) -> Quat{
Quat(self[0] + other[0],
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self[1] + other[1],
self[2] + other[2],
self[3] + other[3])
}
#[inline]
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pure fn sub_q(other: &Quat) -> Quat{
Quat(self[0] - other[0],
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self[1] - other[1],
self[2] - other[2],
self[3] - other[3])
}
#[inline]
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pure fn mul_q(other: &Quat) -> Quat {
Quat(self.w()*other.w() - self.x()*other.x() - self.y()*other.y() - self.z()*other.z(),
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self.w()*other.x() + self.x()*other.w() + self.y()*other.z() - self.z()*other.y(),
self.w()*other.y() + self.y()*other.w() + self.z()*other.x() - self.x()*other.z(),
self.w()*other.z() + self.z()*other.w() + self.x()*other.y() - self.y()*other.x())
}
#[inline]
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pure fn exact_eq(other: &Quat) -> bool {
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self[0] == other[0] &&
self[1] == other[1] &&
self[2] == other[2] &&
self[3] == other[3]
}
#[inline]
pure fn conjugate() -> Quat {
Quat(self.w(), -self.x(), -self.y(), -self.z())
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}
#[inline]
pure fn inverse() -> Quat {
self.conjugate().mul_f((1f / self.magnitude2()))
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}
#[inline]
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pure fn magnitude2() -> float {
self.w() * self.w() +
self.x() * self.x() +
self.y() * self.y() +
self.z() * self.z()
}
#[inline]
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pure fn magnitude() -> float {
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self.magnitude2().sqrt()
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}
#[inline]
pure fn to_Mat3() -> Mat3 {
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let x2 = self.x() + self.x();
let y2 = self.y() + self.y();
let z2 = self.z() + self.z();
let xx2 = x2 * self.x();
let xy2 = x2 * self.y();
let xz2 = x2 * self.z();
let yy2 = y2 * self.y();
let yz2 = y2 * self.z();
let zz2 = z2 * self.z();
let wy2 = y2 * self.w();
let wz2 = z2 * self.w();
let wx2 = x2 * self.w();
return Mat3(1f - yy2 - zz2, xy2 - wz2, xz2 + wy2,
xy2 + wz2, 1f - xx2 - zz2, yz2 - wx2,
xz2 - wy2, yz2 + wx2, 1f - xx2 - yy2);
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}
#[inline]
pure fn to_Mat4() -> Mat4 {
self.to_Mat3().to_Mat4()
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}
}
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pub impl Quat: Index<uint, float> {
#[inline]
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pure fn index(i: uint) -> float {
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self.data[i]
}
}
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pub impl Quat: Neg<Quat> {
#[inline]
pure fn neg() -> Quat {
Quat(-self[0], -self[1], -self[2], -self[3])
}
}
pub impl Quat: Eq {
#[inline]
pure fn eq(other: &Quat) -> bool {
self.fuzzy_eq(other)
}
#[inline]
pure fn ne(other: &Quat) -> bool {
!(self == *other)
}
}
pub impl Quat: FuzzyEq {
#[inline]
pure fn fuzzy_eq(other: &Quat) -> bool {
self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2]) &&
self[3].fuzzy_eq(&other[3])
}
}
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//
// Convert To String
//
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pub impl Quat: ToStr {
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pure fn to_str() -> ~str {
fmt!("Quat[ %f, %f, %f, %f ]", self.w(), self.x(), self.y(), self.z())
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}
}