2013-07-08 07:39:33 +00:00
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::num;
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2013-07-09 11:28:23 +00:00
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use std::cast;
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2013-07-08 07:39:33 +00:00
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2013-07-10 04:16:16 +00:00
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use color::{Color, FloatColor};
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2013-07-10 02:59:02 +00:00
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use color::{Channel, FloatChannel};
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2013-07-09 11:28:23 +00:00
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use color::{HSV, ToHSV, HSVA, ToHSVA};
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2013-07-08 07:39:33 +00:00
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#[path = "../num_macros.rs"]
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mod num_macros;
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#[deriving(Clone, Eq)]
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pub struct RGB<T> { r: T, g: T, b: T }
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2013-07-09 13:10:59 +00:00
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impl<T:Channel> RGB<T> {
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2013-07-08 07:39:33 +00:00
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#[inline]
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pub fn new(r: T, g: T, b: T) -> RGB<T> {
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RGB { r: r, g: g, b: b }
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}
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}
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2013-07-10 02:59:02 +00:00
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impl<T:Channel> Color<T> for RGB<T> {
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#[inline]
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pub fn clamp(&self, lo: T, hi: T) -> RGB<T> {
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RGB::new((*self).r.clamp(&lo, &hi),
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(*self).g.clamp(&lo, &hi),
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(*self).b.clamp(&lo, &hi))
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}
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#[inline]
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pub fn inverse(&self) -> RGB<T> {
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RGB::new((*self).r.invert_channel(),
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(*self).g.invert_channel(),
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(*self).b.invert_channel())
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}
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}
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2013-07-10 04:16:16 +00:00
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impl<T:FloatChannel> FloatColor<T> for RGB<T> {
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#[inline]
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pub fn normalize(&self) -> RGB<T> {
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RGB::new((*self).r.clamp(&zero!(T), &one!(T)),
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(*self).g.clamp(&zero!(T), &one!(T)),
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(*self).b.clamp(&zero!(T), &one!(T)))
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}
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}
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2013-07-09 06:42:19 +00:00
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pub trait ToRGB {
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pub fn to_rgb<U:Channel>(&self) -> RGB<U>;
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}
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2013-07-10 00:58:55 +00:00
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impl ToRGB for u32 {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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fail!("Not yet implemented")
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}
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}
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2013-07-10 00:57:37 +00:00
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impl ToRGB for u64 {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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fail!("Not yet implemented")
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}
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}
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2013-07-09 12:50:20 +00:00
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impl<T:Clone + Channel> ToRGB for RGB<T> {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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RGB::new((*self).r.to_channel(),
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(*self).g.to_channel(),
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(*self).b.to_channel())
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}
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}
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2013-07-09 12:50:20 +00:00
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impl<T:Clone + Channel> ToHSV for RGB<T> {
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#[inline]
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pub fn to_hsv<U:FloatChannel>(&self) -> HSV<U> {
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2013-07-09 06:53:24 +00:00
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// Algorithm taken from the Wikipedia article on HSL and HSV:
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// http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
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2013-07-09 06:53:24 +00:00
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let rgb_u = self.to_rgb::<U>();
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2013-07-09 06:53:24 +00:00
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let mx = rgb_u.r.max(&rgb_u.g).max(&rgb_u.b);
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let mn = rgb_u.r.min(&rgb_u.g).min(&rgb_u.b);
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let chr = mx - mn;
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2013-07-09 06:53:24 +00:00
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if chr != zero!(U) {
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let h = cond! (
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(rgb_u.r == mx) { ((rgb_u.g - rgb_u.b) / chr) % num::cast(6) }
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(rgb_u.g == mx) { ((rgb_u.b - rgb_u.r) / chr) + num::cast(2) }
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_ /* rgb_u.b == mx */ { ((rgb_u.r - rgb_u.g) / chr) + num::cast(4) }
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) * num::cast(60);
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2013-07-09 06:53:24 +00:00
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let s = chr / mx;
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2013-07-09 06:53:24 +00:00
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HSV::new(h, s, mx)
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2013-07-09 06:53:24 +00:00
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} else {
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HSV::new(zero!(U), zero!(U), mx)
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}
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2013-07-08 07:39:33 +00:00
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}
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}
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2013-07-09 11:28:23 +00:00
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#[deriving(Clone, Eq)]
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pub struct RGBA<T> { r: T, g: T, b: T, a: T }
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2013-07-09 13:10:59 +00:00
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impl<T:Channel> RGBA<T> {
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2013-07-09 11:28:23 +00:00
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#[inline]
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pub fn new(r: T, g: T, b: T, a: T) -> RGBA<T> {
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RGBA { r: r, g: g, b: b, a: a }
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}
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#[inline]
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pub fn from_rgb_a(rgb: RGB<T>, a: T) -> RGBA<T> {
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unsafe { cast::transmute((rgb, a)) }
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}
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#[inline]
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pub fn rgb<'a>(&'a self) -> &'a RGB<T> {
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unsafe { cast::transmute(self) }
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}
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#[inline]
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pub fn rgb_mut<'a>(&'a mut self) -> &'a mut RGB<T> {
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unsafe { cast::transmute(self) }
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}
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}
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2013-07-10 02:59:02 +00:00
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impl<T:Channel> Color<T> for RGBA<T> {
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#[inline]
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pub fn clamp(&self, lo: T, hi: T) -> RGBA<T> {
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RGBA::new((*self).r.clamp(&lo, &hi),
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(*self).g.clamp(&lo, &hi),
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(*self).b.clamp(&lo, &hi),
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(*self).a.clamp(&lo, &hi))
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}
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#[inline]
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pub fn inverse(&self) -> RGBA<T> {
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RGBA::new((*self).r.invert_channel(),
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(*self).g.invert_channel(),
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(*self).b.invert_channel(),
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(*self).a.invert_channel())
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}
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}
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2013-07-10 04:16:16 +00:00
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impl<T:FloatChannel> FloatColor<T> for RGBA<T> {
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#[inline]
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pub fn normalize(&self) -> RGBA<T> {
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RGBA::new((*self).r.clamp(&zero!(T), &one!(T)),
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(*self).g.clamp(&zero!(T), &one!(T)),
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(*self).b.clamp(&zero!(T), &one!(T)),
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(*self).a.clamp(&zero!(T), &one!(T)))
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}
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}
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2013-07-09 11:28:23 +00:00
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pub trait ToRGBA {
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U>;
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}
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2013-07-10 00:58:55 +00:00
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impl ToRGBA for u32 {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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fail!("Not yet implemented")
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}
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}
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impl ToRGBA for u64 {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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fail!("Not yet implemented")
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}
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}
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2013-07-09 12:50:20 +00:00
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impl<C: ToRGB, T:Clone + Channel> ToRGBA for (C, T) {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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match *self {
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(ref rgb, ref a) => {
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RGBA::from_rgb_a(rgb.to_rgb(), a.to_channel())
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}
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}
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}
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}
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2013-07-10 00:58:55 +00:00
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impl<T:Clone + Channel> ToRGBA for RGBA<T> {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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RGBA::new((*self).r.to_channel(),
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(*self).g.to_channel(),
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(*self).b.to_channel(),
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(*self).a.to_channel())
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}
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}
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2013-07-09 12:50:20 +00:00
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impl<T:Clone + Channel> ToHSVA for RGBA<T> {
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#[inline]
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U> {
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HSVA::from_hsv_a(self.rgb().to_hsv(), (*self).a.to_channel())
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2013-07-09 11:28:23 +00:00
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}
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}
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2013-07-09 12:50:20 +00:00
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// 0xFF_FF_FF_FF_u32
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// 0xFFFF_FFFF_FFFF_FFFF_u64
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