cgmath/src/vec.rs

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use core::cast::transmute;
use core::cmp::Eq;
use core::ptr::to_unsafe_ptr;
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use core::sys::size_of;
use core::vec::raw::buf_as_slice;
use std::cmp::FuzzyEq;
use dim::{Dimensional, ToPtr};
use funs::exponential::Exp;
use num::default_eq::DefaultEq;
use num::kinds::Number;
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/**
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* The base generic vector trait
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*/
pub trait Vector<T>: Dimensional<T>, ToPtr<T>, Eq, DefaultEq {
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/// Construct the vector from a single value, copying it to each component
static pure fn from_value(value: T) -> self;
}
pub trait MutableVector<T>: Vector<T> {
/**
* Get a mutable reference to the component at `i`
*/
fn index_mut(&mut self, i: uint) -> &self/mut T;
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/**
* Swap two components of the vector in place
*/
fn swap(&mut self, a: uint, b: uint);
}
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/**
* A generic 2-dimensional vector
*/
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pub trait Vector2<T>: Vector<T> {
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// static pure fn new(x: T, y: T) -> self;
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}
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/**
* A generic 3-dimensional vector
*/
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pub trait Vector3<T>: Vector<T> {
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// static pure fn new(x: T, y: T, z: T) -> self;
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}
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/**
* A generic 4-dimensional vector
*/
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pub trait Vector4<T>: Vector<T> {
// static pure fn new(x: T, y: T, z: T, w: T) -> self;
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}
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/**
* A vector with numeric components
*/
pub trait NumericVector<T>: Vector<T>, Neg<self> {
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/**
* Returns a vector with each component set to one
*/
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static pure fn identity() -> self;
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/**
* Returns a vector with each component set to zero
*/
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static pure fn zero() -> self;
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/**
* Returns the scalar multiplication of the vector and `value`
*/
pure fn mul_t(&self, value: T) -> self;
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/**
* Returns the scalar division of the vector and `value`
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*/
pure fn div_t(&self, value: T) -> self;
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/**
* Returns the sum of the vector and `other`
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*/
pure fn add_v(&self, other: &self) -> self;
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/**
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* Returns the difference between the vector and `other`
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*/
pure fn sub_v(&self, other: &self) -> self;
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/**
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* Returns the dot product of the vector and `other`
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*/
pure fn dot(&self, other: &self) -> T;
}
/**
* A mutable vector with numeric components
*/
pub trait MutableNumericVector<T>: MutableVector<&self/T>, NumericVector<T> {
/**
* Negate the vector
*/
fn neg_self(&mut self);
/**
* Multiply the vector by a scalar
*/
fn mul_self_t(&mut self, value: T);
/**
* Divide the vector by a scalar
*/
fn div_self_t(&mut self, value: T);
/**
* Set to the sum of the vector and `other`
*/
fn add_self_v(&mut self, other: &self);
/**
* Set to the difference between the vector and `other`
*/
fn sub_self_v(&mut self, other: &self);
}
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/**
* A 2-dimensional vector with numeric components
*/
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pub trait NumericVector2<T>: NumericVector<T> {
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// static pure fn unit_x() -> self;
// static pure fn unit_y() -> self;
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}
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/**
* A 3-dimensional vector with numeric components
*/
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pub trait NumericVector3<T>: NumericVector<T> {
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// static pure fn unit_x() -> self;
// static pure fn unit_y() -> self;
// static pure fn unit_z() -> self;
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/**
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* Returns the cross product of the vector and `other`
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*/
pure fn cross(&self, other: &self) -> self;
}
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/**
* A mutable 3-dimensional vector with numeric components
*/
pub trait MutableNumericVector3<T>: MutableNumericVector<&self/T> {
/**
* Set to the cross product of the vector and `other`
*/
fn cross_self(&mut self, other: &self);
}
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/**
* A 4-dimensional vector with numeric components
*/
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pub trait NumericVector4<T>: NumericVector<T> {
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// static pure fn unit_x() -> self;
// static pure fn unit_y() -> self;
// static pure fn unit_z() -> self;
// static pure fn unit_w() -> self;
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}
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/**
* A vector with geometric properties
*/
pub trait GeometricVector<T>: NumericVector<T> {
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/**
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* Returns the squared length of the vector
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*/
pure fn length2(&self) -> T;
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/**
* Returns the length of the vector
*/
pure fn length(&self) -> T;
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/**
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* Returns the squared distance between the vector and `other`.
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*/
pure fn distance2(&self, other: &self) -> T;
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/**
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* Returns the distance between the vector and `other`
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*/
pure fn distance(&self, other: &self) -> T;
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/**
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* Returns the normalized vector
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*/
pure fn normalize(&self) -> self;
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/**
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* Linearly intoperlate between the vector and `other`
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*/
pure fn lerp(&self, other: &self, amount: T) -> self;
}
pub trait MutableGeometricVector<T>: MutableNumericVector<&self/T>,
GeometricVector<T> {
/**
* Normalize the vector
*/
fn normalize_self(&mut self);
/**
* Linearly intoperlate the vector towards `other`
*/
fn lerp_self(&mut self, other: &self, amount: T);
}
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/**
* Vec2
*/
pub struct Vec2<T> { x: T, y: T }
pub impl<T> Vec2<T>/*: Vector2<T>*/ {
#[inline(always)]
static pure fn new(x: T, y: T ) -> Vec2<T> {
Vec2 { x: move x, y: move y }
}
}
pub impl<T:Copy> Vec2<T>: Vector<T> {
#[inline(always)]
static pure fn from_value(value: T) -> Vec2<T> {
Vec2::new(value, value)
}
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}
pub impl<T> Vec2<T>: Dimensional<T> {
#[inline(always)]
static pure fn dim() -> uint { 2 }
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#[inline(always)]
static pure fn size_of() -> uint { size_of::<Vec2<T>>() }
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}
pub impl<T:Copy> Vec2<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe { do buf_as_slice(self.to_ptr(), 2) |slice| { slice[i] } }
}
}
pub impl<T:Copy> Vec2<T>: ToPtr<T> {
#[inline(always)]
pure fn to_ptr(&self) -> *T {
unsafe {
transmute::<*Vec2<T>, *T>(
to_unsafe_ptr(&*self)
)
}
}
}
pub impl<T:Copy> Vec2<T>: MutableVector<T> {
#[inline(always)]
fn index_mut(&mut self, i: uint) -> &self/mut T {
match i {
0 => &mut self.x,
1 => &mut self.y,
_ => fail(fmt!("index out of bounds: expected an index from 0 to 1, but found %u", i))
}
}
#[inline(always)]
fn swap(&mut self, a: uint, b: uint) {
util::swap(self.index_mut(a),
self.index_mut(b));
}
}
pub impl<T:Copy Number> Vec2<T>: NumericVector<T> {
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#[inline(always)]
static pure fn identity() -> Vec2<T> {
Vec2::new(Number::one(),
Number::one())
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}
#[inline(always)]
static pure fn zero() -> Vec2<T> {
Vec2::new(Number::zero(),
Number::zero())
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}
#[inline(always)]
pure fn mul_t(&self, value: T) -> Vec2<T> {
Vec2::new(self[0] * value,
self[1] * value)
}
#[inline(always)]
pure fn div_t(&self, value: T) -> Vec2<T> {
Vec2::new(self[0] / value,
self[1] / value)
}
#[inline(always)]
pure fn add_v(&self, other: &Vec2<T>) -> Vec2<T> {
Vec2::new(self[0] + other[0],
self[1] + other[1])
}
#[inline(always)]
pure fn sub_v(&self, other: &Vec2<T>) -> Vec2<T> {
Vec2::new(self[0] - other[0],
self[1] - other[1])
}
#[inline(always)]
pure fn dot(&self, other: &Vec2<T>) -> T {
self[0] * other[0] +
self[1] * other[1]
}
}
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pub impl<T:Copy Number> Vec2<T>: Neg<Vec2<T>> {
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#[inline(always)]
pure fn neg(&self) -> Vec2<T> {
Vec2::new(-self[0], -self[1])
}
}
pub impl<T:Copy Number> Vec2<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec2<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec2<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
}
}
pub impl<T:Copy Number Exp> Vec2<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {
self.dot(self)
}
#[inline(always)]
pure fn length(&self) -> T {
self.length2().sqrt()
}
#[inline(always)]
pure fn distance2(&self, other: &Vec2<T>) -> T {
other.sub_v(self).length2()
}
#[inline(always)]
pure fn distance(&self, other: &Vec2<T>) -> T {
other.distance2(self).sqrt()
}
#[inline(always)]
pure fn normalize(&self) -> Vec2<T> {
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let mut n: T = Number::from(1);
n /= self.length();
return self.mul_t(n);
}
#[inline(always)]
pure fn lerp(&self, other: &Vec2<T>, amount: T) -> Vec2<T> {
self.add_v(&other.sub_v(self).mul_t(amount))
}
}
pub impl<T:Copy Number Exp> Vec2<T>: MutableGeometricVector<&self/T> {
#[inline(always)]
fn normalize_self(&mut self) {
let mut n: T = Number::from(1);
n /= self.length();
self.mul_self_t(&n);
}
fn lerp_self(&mut self, other: &Vec2<T>, amount: &T) {
self.add_self_v(&other.sub_v(&*self).mul_t(*amount));
}
}
pub impl<T:Copy DefaultEq> Vec2<T>: Eq {
#[inline(always)]
pure fn eq(&self, other: &Vec2<T>) -> bool {
self.default_eq(other)
}
#[inline(always)]
pure fn ne(&self, other: &Vec2<T>) -> bool {
!(self == other)
}
}
pub impl<T:Copy FuzzyEq> Vec2<T>: FuzzyEq {
#[inline(always)]
pure fn fuzzy_eq(other: &Vec2<T>) -> bool {
self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1])
}
}
pub impl<T:Copy DefaultEq> Vec2<T>: DefaultEq {
#[inline(always)]
pure fn default_eq(&self, other: &Vec2<T>) -> bool {
self[0].default_eq(&other[0]) &&
self[1].default_eq(&other[1])
}
}
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/**
* Vec3
*/
pub struct Vec3<T> { x: T, y: T, z: T }
pub impl<T> Vec3<T>/*: Vector3<T>*/ {
#[inline(always)]
static pure fn new(x: T, y: T, z: T) -> Vec3<T> {
Vec3 { x: move x, y: move y, z: move z }
}
}
pub impl<T:Copy> Vec3<T>: Vector<T> {
#[inline(always)]
static pure fn from_value(value: T) -> Vec3<T> {
Vec3::new(value, value, value)
}
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}
pub impl<T> Vec3<T>: Dimensional<T> {
#[inline(always)]
static pure fn dim() -> uint { 3 }
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#[inline(always)]
static pure fn size_of() -> uint { size_of::<Vec3<T>>() }
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}
pub impl<T:Copy> Vec3<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe { do buf_as_slice(self.to_ptr(), 3) |slice| { slice[i] } }
}
}
pub impl<T:Copy> Vec3<T>: ToPtr<T> {
#[inline(always)]
pure fn to_ptr(&self) -> *T {
unsafe {
transmute::<*Vec3<T>, *T>(
to_unsafe_ptr(&*self)
)
}
}
}
pub impl<T:Copy> Vec3<T>: MutableVector<T> {
#[inline(always)]
fn index_mut(&mut self, i: uint) -> &self/mut T {
match i {
0 => &mut self.x,
1 => &mut self.y,
2 => &mut self.z,
_ => fail(fmt!("index out of bounds: expected an index from 0 to 2, but found %u", i))
}
}
#[inline(always)]
fn swap(&mut self, a: uint, b: uint) {
util::swap(self.index_mut(a),
self.index_mut(b));
}
}
pub impl<T:Copy Number> Vec3<T>: NumericVector<T> {
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#[inline(always)]
static pure fn identity() -> Vec3<T> {
Vec3::new(Number::one(),
Number::one(),
Number::one())
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}
#[inline(always)]
static pure fn zero() -> Vec3<T> {
Vec3::new(Number::zero(),
Number::zero(),
Number::zero())
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}
#[inline(always)]
pure fn mul_t(&self, value: T) -> Vec3<T> {
Vec3::new(self[0] * value,
self[1] * value,
self[2] * value)
}
#[inline(always)]
pure fn div_t(&self, value: T) -> Vec3<T> {
Vec3::new(self[0] / value,
self[1] / value,
self[2] / value)
}
#[inline(always)]
pure fn add_v(&self, other: &Vec3<T>) -> Vec3<T>{
Vec3::new(self[0] + other[0],
self[1] + other[1],
self[2] + other[2])
}
#[inline(always)]
pure fn sub_v(&self, other: &Vec3<T>) -> Vec3<T>{
Vec3::new(self[0] - other[0],
self[1] - other[1],
self[2] - other[2])
}
#[inline(always)]
pure fn dot(&self, other: &Vec3<T>) -> T {
self[0] * other[0] +
self[1] * other[1] +
self[2] * other[2]
}
}
pub impl<T:Copy Number> Vec3<T>: Neg<Vec3<T>> {
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#[inline(always)]
pure fn neg(&self) -> Vec3<T> {
Vec3::new(-self[0], -self[1], -self[2])
}
}
pub impl<T:Copy Number> Vec3<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
*self.index_mut(2) = -*self.index_mut(2);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
*self.index_mut(2) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
*self.index_mut(2) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec3<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
*self.index_mut(2) += other[2];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec3<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
*self.index_mut(2) -= other[2];
}
}
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pub impl<T:Copy Number> Vec3<T>: NumericVector3<T> {
#[inline(always)]
pure fn cross(&self, other: &Vec3<T>) -> Vec3<T> {
Vec3::new((self[1] * other[2]) - (self[2] * other[1]),
(self[2] * other[0]) - (self[0] * other[2]),
(self[0] * other[1]) - (self[1] * other[0]))
}
}
pub impl<T:Copy Number> Vec3<T>: MutableNumericVector3<&self/T> {
#[inline(always)]
fn cross_self(&mut self, other: &Vec3<T>) {
*self = self.cross(other);
}
}
pub impl<T:Copy Number Exp> Vec3<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {
self.dot(self)
}
#[inline(always)]
pure fn length(&self) -> T {
self.length2().sqrt()
}
#[inline(always)]
pure fn distance2(&self, other: &Vec3<T>) -> T {
other.sub_v(self).length2()
}
#[inline(always)]
pure fn distance(&self, other: &Vec3<T>) -> T {
other.distance2(self).sqrt()
}
#[inline(always)]
pure fn normalize(&self) -> Vec3<T> {
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let mut n: T = Number::from(1);
n /= self.length();
return self.mul_t(n);
}
#[inline(always)]
pure fn lerp(&self, other: &Vec3<T>, amount: T) -> Vec3<T> {
self.add_v(&other.sub_v(self).mul_t(amount))
}
}
pub impl<T:Copy Number Exp> Vec3<T>: MutableGeometricVector<&self/T> {
#[inline(always)]
fn normalize_self(&mut self) {
let mut n: T = Number::from(1);
n /= self.length();
self.mul_self_t(&n);
}
fn lerp_self(&mut self, other: &Vec3<T>, amount: &T) {
self.add_self_v(&other.sub_v(&*self).mul_t(*amount));
}
}
pub impl<T:Copy DefaultEq> Vec3<T>: Eq {
#[inline(always)]
pure fn eq(&self, other: &Vec3<T>) -> bool {
self.default_eq(other)
}
#[inline(always)]
pure fn ne(&self, other: &Vec3<T>) -> bool {
!(self == other)
}
}
pub impl<T:Copy FuzzyEq> Vec3<T>: FuzzyEq {
#[inline(always)]
pure fn fuzzy_eq(other: &Vec3<T>) -> bool {
self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2])
}
}
pub impl<T:Copy DefaultEq> Vec3<T>: DefaultEq {
#[inline(always)]
pure fn default_eq(&self, other: &Vec3<T>) -> bool {
self[0].default_eq(&other[0]) &&
self[1].default_eq(&other[1]) &&
self[2].default_eq(&other[2])
}
}
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/**
* Vec4
*/
pub struct Vec4<T> { x: T, y: T, z: T, w: T }
pub impl<T> Vec4<T>/*: Vector4<T>*/ {
#[inline(always)]
static pure fn new(x: T, y: T, z: T, w: T) -> Vec4<T> {
Vec4 { x: move x, y: move y, z: move z, w: move w }
}
}
pub impl<T:Copy> Vec4<T>: Vector<T> {
#[inline(always)]
static pure fn from_value(value: T) -> Vec4<T> {
Vec4::new(value, value, value, value)
}
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}
pub impl<T> Vec4<T>: Dimensional<T> {
#[inline(always)]
static pure fn dim() -> uint { 4 }
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#[inline(always)]
static pure fn size_of() -> uint { size_of::<Vec4<T>>() }
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}
pub impl<T:Copy> Vec4<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe { do buf_as_slice(self.to_ptr(), 4) |slice| { slice[i] } }
}
}
pub impl<T:Copy> Vec4<T>: ToPtr<T> {
#[inline(always)]
pure fn to_ptr(&self) -> *T {
unsafe {
transmute::<*Vec4<T>, *T>(
to_unsafe_ptr(&*self)
)
}
}
}
pub impl<T:Copy> Vec4<T>: MutableVector<T> {
#[inline(always)]
fn index_mut(&mut self, i: uint) -> &self/mut T {
match i {
0 => &mut self.x,
1 => &mut self.y,
2 => &mut self.z,
3 => &mut self.w,
_ => fail(fmt!("index out of bounds: expected an index from 0 to 3, but found %u", i))
}
}
#[inline(always)]
fn swap(&mut self, a: uint, b: uint) {
util::swap(self.index_mut(a),
self.index_mut(b));
}
}
pub impl<T:Copy Number> Vec4<T>: NumericVector<T> {
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#[inline(always)]
static pure fn identity() -> Vec4<T> {
Vec4::new(Number::one(),
Number::one(),
Number::one(),
Number::one())
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}
#[inline(always)]
static pure fn zero() -> Vec4<T> {
Vec4::new(Number::zero(),
Number::zero(),
Number::zero(),
Number::zero())
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}
#[inline(always)]
pure fn mul_t(&self, value: T) -> Vec4<T> {
Vec4::new(self[0] * value,
self[1] * value,
self[2] * value,
self[3] * value)
}
#[inline(always)]
pure fn div_t(&self, value: T) -> Vec4<T> {
Vec4::new(self[0] / value,
self[1] / value,
self[2] / value,
self[3] / value)
}
#[inline(always)]
pure fn add_v(&self, other: &Vec4<T>) -> Vec4<T> {
Vec4::new(self[0] + other[0],
self[1] + other[1],
self[2] + other[2],
self[3] + other[3])
}
#[inline(always)]
pure fn sub_v(&self, other: &Vec4<T>) -> Vec4<T> {
Vec4::new(self[0] - other[0],
self[1] - other[1],
self[2] - other[2],
self[3] - other[3])
}
#[inline(always)]
pure fn dot(&self, other: &Vec4<T>) -> T {
self[0] * other[0] +
self[1] * other[1] +
self[2] * other[2] +
self[3] * other[3]
}
}
pub impl<T:Copy Number> Vec4<T>: Neg<Vec4<T>> {
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#[inline(always)]
pure fn neg(&self) -> Vec4<T> {
Vec4::new(-self[0], -self[1], -self[2], -self[3])
}
}
pub impl<T:Copy Number> Vec4<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
*self.index_mut(2) = -*self.index_mut(2);
*self.index_mut(3) = -*self.index_mut(3);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
*self.index_mut(2) *= (*value);
*self.index_mut(3) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
*self.index_mut(2) /= (*value);
*self.index_mut(3) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec4<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
*self.index_mut(2) += other[2];
*self.index_mut(3) += other[3];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec4<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
*self.index_mut(2) -= other[2];
*self.index_mut(3) -= other[3];
}
}
pub impl<T:Copy Number Exp> Vec4<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {
self.dot(self)
}
#[inline(always)]
pure fn length(&self) -> T {
self.length2().sqrt()
}
#[inline(always)]
pure fn distance2(&self, other: &Vec4<T>) -> T {
other.sub_v(self).length2()
}
#[inline(always)]
pure fn distance(&self, other: &Vec4<T>) -> T {
other.distance2(self).sqrt()
}
#[inline(always)]
pure fn normalize(&self) -> Vec4<T> {
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let mut n: T = Number::from(1);
n /= self.length();
return self.mul_t(n);
}
#[inline(always)]
pure fn lerp(&self, other: &Vec4<T>, amount: T) -> Vec4<T> {
self.add_v(&other.sub_v(self).mul_t(amount))
}
}
pub impl<T:Copy Number Exp> Vec4<T>: MutableGeometricVector<&self/T> {
#[inline(always)]
fn normalize_self(&mut self) {
let mut n: T = Number::from(1);
n /= self.length();
self.mul_self_t(&n);
}
fn lerp_self(&mut self, other: &Vec4<T>, amount: &T) {
self.add_self_v(&other.sub_v(&*self).mul_t(*amount));
}
}
pub impl<T:Copy DefaultEq> Vec4<T>: Eq {
#[inline(always)]
pure fn eq(&self, other: &Vec4<T>) -> bool {
self.default_eq(other)
}
#[inline(always)]
pure fn ne(&self, other: &Vec4<T>) -> bool {
!(self == other)
}
}
pub impl<T:Copy FuzzyEq> Vec4<T>: FuzzyEq {
#[inline(always)]
pure fn fuzzy_eq(other: &Vec4<T>) -> bool {
self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2]) &&
self[3].fuzzy_eq(&other[3])
}
}
pub impl<T:Copy DefaultEq> Vec4<T>: DefaultEq {
#[inline(always)]
pure fn default_eq(&self, other: &Vec4<T>) -> bool {
self[0].default_eq(&other[0]) &&
self[1].default_eq(&other[1]) &&
self[2].default_eq(&other[2]) &&
self[3].default_eq(&other[3])
}
}