cgmath/src/funs/triganomic.rs

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/**
* Angle and Trigonometry Functions
*
* This module corresponds to Section 8.1 of the [GLSL 4.30.6 specification]
* (http://www.opengl.org/registry/doc/GLSLangSpec.4.30.6.pdf).
*/
use angle::{Radians, Degrees};
use num::types::{Number, Float};
use vec::{Vec3, Vec2, Vec4};
/**
* Triganomic functions
*
* http://en.wikipedia.org/wiki/Trigonometric_functions
*/
priv trait Trig<T> {
pure fn sin(&self) -> T;
pure fn cos(&self) -> T;
pure fn tan(&self) -> T;
}
#[inline(always)] pub pure fn sin<T:Trig<R>, R>(theta: &T) -> R { theta.sin() }
#[inline(always)] pub pure fn cos<T:Trig<R>, R>(theta: &T) -> R { theta.cos() }
#[inline(always)] pub pure fn tan<T:Trig<R>, R>(theta: &T) -> R { theta.tan() }
priv impl<T:Copy Float> Radians<T>: Trig<T> {
#[inline(always)] pure fn sin(&self) -> T { Number::from(f64::sin(Number::from(**self))) }
#[inline(always)] pure fn cos(&self) -> T { Number::from(f64::cos(Number::from(**self))) }
#[inline(always)] pure fn tan(&self) -> T { Number::from(f64::tan(Number::from(**self))) }
}
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pub impl<T:Copy Float> Degrees<T>: Trig<T> {
#[inline(always)] pure fn sin(&self) -> T { Number::from(f64::sin(Number::from(*self.to_radians()))) }
#[inline(always)] pure fn cos(&self) -> T { Number::from(f64::cos(Number::from(*self.to_radians()))) }
#[inline(always)] pure fn tan(&self) -> T { Number::from(f64::tan(Number::from(*self.to_radians()))) }
}
pub impl<T:Copy Float> Vec2<Radians<T>>: Trig<Vec2<T>> {
#[inline(always)]
pure fn sin(&self) -> Vec2<T> {
Vec2::new(sin(&self[0]),
sin(&self[1]))
}
#[inline(always)]
pure fn cos(&self) -> Vec2<T> {
Vec2::new(cos(&self[0]),
cos(&self[1]))
}
#[inline(always)]
pure fn tan(&self) -> Vec2<T> {
Vec2::new(tan(&self[0]),
tan(&self[1]))
}
}
pub impl<T:Copy Float> Vec3<Radians<T>>: Trig<Vec3<T>> {
#[inline(always)]
pure fn sin(&self) -> Vec3<T> {
Vec3::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]))
}
#[inline(always)]
pure fn cos(&self) -> Vec3<T> {
Vec3::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]))
}
#[inline(always)]
pure fn tan(&self) -> Vec3<T> {
Vec3::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]))
}
}
pub impl<T:Copy Float> Vec4<Radians<T>>: Trig<Vec4<T>> {
#[inline(always)]
pure fn sin(&self) -> Vec4<T> {
Vec4::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]),
sin(&self[3]))
}
#[inline(always)]
pure fn cos(&self) -> Vec4<T> {
Vec4::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]),
cos(&self[3]))
}
#[inline(always)]
pure fn tan(&self) -> Vec4<T> {
Vec4::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]),
tan(&self[3]))
}
}
/**
* Inverse triganomic functions
*
* http://en.wikipedia.org/wiki/Inverse_trigonometric_functions
*/
pub trait InvTrig {
pure fn asin(&self) -> Radians<self>;
pure fn acos(&self) -> Radians<self>;
pure fn atan(&self) -> Radians<self>;
}
#[inline(always)] pub pure fn asin<T:InvTrig>(x: &T) -> Radians<T> { x.asin() }
#[inline(always)] pub pure fn acos<T:InvTrig>(x: &T) -> Radians<T> { x.acos() }
#[inline(always)] pub pure fn atan<T:InvTrig>(x: &T) -> Radians<T> { x.atan() }
pub impl f32: InvTrig {
#[inline(always)] pure fn asin(&self) -> Radians<f32> { Radians(f32::asin(*self)) }
#[inline(always)] pure fn acos(&self) -> Radians<f32> { Radians(f32::acos(*self)) }
#[inline(always)] pure fn atan(&self) -> Radians<f32> { Radians(f32::atan(*self)) }
}
pub impl f64: InvTrig {
#[inline(always)] pure fn asin(&self) -> Radians<f64> { Radians(f64::asin(*self)) }
#[inline(always)] pure fn acos(&self) -> Radians<f64> { Radians(f64::acos(*self)) }
#[inline(always)] pure fn atan(&self) -> Radians<f64> { Radians(f64::atan(*self)) }
}
pub impl float: InvTrig {
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#[inline(always)] pure fn asin(&self) -> Radians<float> { Radians(f64::asin(*self as f64) as float) }
#[inline(always)] pure fn acos(&self) -> Radians<float> { Radians(f64::acos(*self as f64) as float) }
#[inline(always)] pure fn atan(&self) -> Radians<float> { Radians(f64::atan(*self as f64) as float) }
}
// TODO: figure out how to merge with InvTrig
pub trait InvTrigV<T> {
pure fn asin(&self) -> T;
pure fn acos(&self) -> T;
pure fn atan(&self) -> T;
}
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pub impl<T:Copy Number InvTrig> Vec2<T>: InvTrigV<Vec2<Radians<T>>> {
#[inline(always)]
pure fn asin(&self) -> Vec2<Radians<T>> {
Vec2::new(asin(&self[0]),
asin(&self[1]))
}
#[inline(always)]
pure fn acos(&self) -> Vec2<Radians<T>> {
Vec2::new(acos(&self[0]),
acos(&self[1]))
}
#[inline(always)]
pure fn atan(&self) -> Vec2<Radians<T>> {
Vec2::new(atan(&self[0]),
atan(&self[1]))
}
}
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pub impl<T:Copy Number InvTrig> Vec3<T>: InvTrigV<Vec3<Radians<T>>> {
#[inline(always)]
pure fn asin(&self) -> Vec3<Radians<T>> {
Vec3::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]))
}
#[inline(always)]
pure fn acos(&self) -> Vec3<Radians<T>> {
Vec3::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]))
}
#[inline(always)]
pure fn atan(&self) -> Vec3<Radians<T>> {
Vec3::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]))
}
}
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pub impl<T:Copy Number InvTrig> Vec4<T>: InvTrigV<Vec4<Radians<T>>> {
#[inline(always)]
pure fn asin(&self) -> Vec4<Radians<T>> {
Vec4::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]),
asin(&self[3]))
}
#[inline(always)]
pure fn acos(&self) -> Vec4<Radians<T>> {
Vec4::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]),
acos(&self[3]))
}
#[inline(always)]
pure fn atan(&self) -> Vec4<Radians<T>> {
Vec4::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]),
atan(&self[3]))
}
}
/**
* Hyperbolic functions
*
* http://en.wikipedia.org/wiki/Hyperbolic_function
*/
pub trait Hyp {
pure fn sinh(&self) -> self;
pure fn cosh(&self) -> self;
pure fn tanh(&self) -> self;
// pure fn asinh() -> self;
// pure fn acosh() -> self;
// pure fn atanh() -> self;
}
#[inline(always)] pub pure fn sinh<T:Hyp>(x: &T) -> T { x.sinh() }
#[inline(always)] pub pure fn cosh<T:Hyp>(x: &T) -> T { x.cosh() }
#[inline(always)] pub pure fn tanh<T:Hyp>(x: &T) -> T { x.tanh() }
pub impl f32: Hyp {
#[inline(always)] pure fn sinh(&self) -> f32 { f32::sinh(*self) }
#[inline(always)] pure fn cosh(&self) -> f32 { f32::cosh(*self) }
#[inline(always)] pure fn tanh(&self) -> f32 { f32::tanh(*self) }
}
pub impl f64: Hyp {
#[inline(always)] pure fn sinh(&self) -> f64 { f64::sinh(*self) }
#[inline(always)] pure fn cosh(&self) -> f64 { f64::cosh(*self) }
#[inline(always)] pure fn tanh(&self) -> f64 { f64::tanh(*self) }
}
pub impl float: Hyp {
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#[inline(always)] pure fn sinh(&self) -> float { f64::sinh(*self as f64) as float }
#[inline(always)] pure fn cosh(&self) -> float { f64::cosh(*self as f64) as float }
#[inline(always)] pure fn tanh(&self) -> float { f64::tanh(*self as f64) as float }
}
pub impl <T:Copy Hyp> Vec2<T>: Hyp {
#[inline(always)]
pure fn sinh(&self) -> Vec2<T> {
Vec2::new(sinh(&self[0]),
sinh(&self[1]))
}
#[inline(always)]
pure fn cosh(&self) -> Vec2<T> {
Vec2::new(cosh(&self[0]),
cosh(&self[1]))
}
#[inline(always)]
pure fn tanh(&self) -> Vec2<T> {
Vec2::new(tanh(&self[0]),
tanh(&self[1]))
}
}
pub impl <T:Copy Hyp> Vec3<T>: Hyp {
#[inline(always)]
pure fn sinh(&self) -> Vec3<T> {
Vec3::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]))
}
#[inline(always)]
pure fn cosh(&self) -> Vec3<T> {
Vec3::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]))
}
#[inline(always)]
pure fn tanh(&self) -> Vec3<T> {
Vec3::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]))
}
}
pub impl <T:Copy Hyp> Vec4<T>: Hyp {
#[inline(always)]
pure fn sinh(&self) -> Vec4<T> {
Vec4::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]),
sinh(&self[3]))
}
#[inline(always)]
pure fn cosh(&self) -> Vec4<T> {
Vec4::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]),
cosh(&self[3]))
}
#[inline(always)]
pure fn tanh(&self) -> Vec4<T> {
Vec4::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]),
tanh(&self[3]))
}
}