ui/src/element_creator/generator.frag

32 lines
774 B
GLSL
Raw Normal View History

2024-03-25 06:12:51 +00:00
#version 450
layout (set = 0, binding = 0) uniform Descriptor {
2024-03-25 07:30:00 +00:00
vec4 background_color;
vec4 border_color;
uint width;
uint height;
uint border_thickness;
2024-03-25 06:12:51 +00:00
} descriptor;
layout (location = 0) out vec4 out_color;
void main()
{
2024-03-25 09:12:52 +00:00
vec2 st = gl_FragCoord.xy/vec2((float)descriptor.width, (float)descriptor.height);
if ((uint)st.x <= descriptor.border_thickness ||
(uint)st.x >= (descriptor.width - descriptor.border_thickness))
{
out_color = descriptor.border_color;
}
else if (
(uint)st.y <= descriptor.border_thickness ||
(uint)st.y >= (descriptor.height - descriptor.border_thickness)
) {
out_color = descriptor.border_color;
} else {
out_color = descriptor.background_color;
}
2024-03-25 06:12:51 +00:00
}