cgmath/src/quaternion.rs

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use cast::transmute;
use vec::raw::buf_as_slice;
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use ptr::to_unsafe_ptr;
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use cmp::Eq;
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use std::cmp::FuzzyEq;
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use math::{ToPtr, ExactEq, Sqrt};
use matrix::{Mat3, Mat4};
use vector::Vec3;
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//
// Quaternion
//
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pub trait Quaternion<T> {
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pure fn dim() -> uint;
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pure fn mul_f(value: T) -> self;
pure fn div_f(value: T) -> self;
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// pure fn mul_v(other: &Vec3) -> Vec3;
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pure fn add_q(other: &self) -> self;
pure fn sub_q(other: &self) -> self;
pure fn mul_q(other: &self) -> self;
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pure fn conjugate() -> self;
pure fn inverse() -> self;
pure fn magnitude2() -> T;
pure fn magnitude() -> T;
pure fn to_Mat3() -> Mat3;
pure fn to_Mat4() -> Mat4;
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}
//
// Quat struct definition
//
pub struct Quat { w: float, x: float, y: float, z: float }
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//
// Quat Constructor
//
#[inline(always)]
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pub pure fn Quat(w: float, x: float, y: float, z: float) -> Quat {
Quat { w: w, x: x, y: y, z: z }
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}
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pub mod Quat {
pub const zero :Quat = Quat { w: 0f, x: 0f, y: 0f, z: 0f };
pub const identity :Quat = Quat { w: 1f, x: 0f, y: 0f, z: 0f };
}
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//
// Quaternion Implementation
//
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pub impl Quat: Quaternion<float> {
#[inline(always)]
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pure fn dim() -> uint { 4 }
#[inline(always)]
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pure fn mul_f(value: float) -> Quat {
Quat(self[0] * value,
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self[1] * value,
self[2] * value,
self[3] * value)
}
#[inline(always)]
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pure fn div_f(value: float) -> Quat {
Quat(self[0] / value,
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self[1] / value,
self[2] / value,
self[3] / value)
}
#[inline(always)]
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pure fn add_q(other: &Quat) -> Quat{
Quat(self[0] + other[0],
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self[1] + other[1],
self[2] + other[2],
self[3] + other[3])
}
#[inline(always)]
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pure fn sub_q(other: &Quat) -> Quat{
Quat(self[0] - other[0],
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self[1] - other[1],
self[2] - other[2],
self[3] - other[3])
}
#[inline(always)]
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pure fn mul_q(other: &Quat) -> Quat {
Quat(self.w * other.w - self.x * other.x - self.y * other.y - self.z * other.z,
self.w * other.x + self.x * other.w + self.y * other.z - self.z * other.y,
self.w * other.y + self.y * other.w + self.z * other.x - self.x * other.z,
self.w * other.z + self.z * other.w + self.x * other.y - self.y * other.x)
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}
#[inline(always)]
pure fn conjugate() -> Quat {
Quat(self.w, -self.x, -self.y, -self.z)
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}
#[inline(always)]
pure fn inverse() -> Quat {
self.conjugate().mul_f((1f / self.magnitude2()))
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}
#[inline(always)]
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pure fn magnitude2() -> float {
self.w * self.w +
self.x * self.x +
self.y * self.y +
self.z * self.z
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}
#[inline(always)]
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pure fn magnitude() -> float {
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self.magnitude2().sqrt()
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}
#[inline(always)]
pure fn to_Mat3() -> Mat3 {
let x2 = self.x + self.x;
let y2 = self.y + self.y;
let z2 = self.z + self.z;
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let xx2 = x2 * self.x;
let xy2 = x2 * self.y;
let xz2 = x2 * self.z;
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let yy2 = y2 * self.y;
let yz2 = y2 * self.z;
let zz2 = z2 * self.z;
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let wy2 = y2 * self.w;
let wz2 = z2 * self.w;
let wx2 = x2 * self.w;
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return Mat3(1f - yy2 - zz2, xy2 - wz2, xz2 + wy2,
xy2 + wz2, 1f - xx2 - zz2, yz2 - wx2,
xz2 - wy2, yz2 + wx2, 1f - xx2 - yy2);
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}
#[inline(always)]
pure fn to_Mat4() -> Mat4 {
self.to_Mat3().to_Mat4()
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}
}
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pub impl Quat: Index<uint, float> {
#[inline(always)]
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pure fn index(i: uint) -> float {
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unsafe {
do buf_as_slice(
transmute::<*Quat, *float>(
to_unsafe_ptr(&self)), 4) |slice| { slice[i] }
}
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}
}
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pub impl Quat: Neg<Quat> {
#[inline(always)]
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pure fn neg() -> Quat {
Quat(-self[0], -self[1], -self[2], -self[3])
}
}
pub impl Quat: Eq {
#[inline(always)]
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pure fn eq(other: &Quat) -> bool {
self.fuzzy_eq(other)
}
#[inline(always)]
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pure fn ne(other: &Quat) -> bool {
!(self == *other)
}
}
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impl Quat: ExactEq {
#[inline(always)]
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pure fn exact_eq(other: &Quat) -> bool {
self[0] == other[0] &&
self[1] == other[1] &&
self[2] == other[2] &&
self[3] == other[3]
}
}
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pub impl Quat: FuzzyEq {
#[inline(always)]
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pure fn fuzzy_eq(other: &Quat) -> bool {
self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2]) &&
self[3].fuzzy_eq(&other[3])
}
}
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pub impl Quat: ToPtr<float> {
#[inline(always)]
pure fn to_ptr() -> *float {
to_unsafe_ptr(&self[0])
}
}
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pub impl Quat: ToStr {
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pure fn to_str() -> ~str {
fmt!("Quat[ %f, %f, %f, %f ]", self.w, self.x, self.y, self.z)
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}
}