rFactor2_vk_hud/src/overlay/mod.rs

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Rust
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use crate::write_log;
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use self::{
rendering::Rendering,
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rfactor_data::{DataReceiver, RFactorData},
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};
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mod elements;
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mod rendering;
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mod rfactor_data;
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use anyhow::Result;
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use assetpath::AssetPath;
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use std::{
cell::RefCell,
rc::Rc,
sync::{Arc, Mutex},
};
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use ui::prelude::*;
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use vulkan_rs::prelude::*;
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use elements::*;
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use serde::{Deserialize, Serialize};
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pub trait UiOverlay: DataReceiver {}
#[derive(Deserialize, Serialize)]
pub struct UiSelectorConfig {
pub enable_watermark: bool,
pub enable_radar: bool,
pub enable_pedals: bool,
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pub enable_leaderboard: bool,
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}
impl UiSelectorConfig {
pub const fn new() -> Self {
Self {
enable_watermark: true,
enable_radar: true,
enable_pedals: true,
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enable_leaderboard: true,
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}
}
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}
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#[derive(Deserialize, Serialize)]
pub struct OverlayConfig {
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pub ui_config: UiSelectorConfig,
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pub radar_config: RadarConfig,
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}
impl OverlayConfig {
pub const fn new() -> Self {
Self {
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ui_config: UiSelectorConfig::new(),
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radar_config: RadarConfig::new(),
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}
}
}
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pub struct Overlay {
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config: OverlayConfig,
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instance: Option<Arc<Instance>>,
device: Option<Arc<Device>>,
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queue: Option<Arc<Mutex<Queue>>>,
rendering: Option<Rendering>,
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gui_handler: Option<Arc<GuiHandler>>,
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ui_elements: Vec<Rc<RefCell<dyn UiOverlay>>>,
rfactor_data: Option<RFactorData>,
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}
impl Overlay {
pub const fn new() -> Self {
Self {
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config: OverlayConfig::new(),
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instance: None,
device: None,
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queue: None,
rendering: None,
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gui_handler: None,
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ui_elements: Vec::new(),
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rfactor_data: None,
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}
}
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pub fn set_config(&mut self, config: OverlayConfig) {
self.config = config;
}
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pub fn set_instance(&mut self, instance: Arc<Instance>) {
self.instance = Some(instance);
}
pub fn instance(&self) -> Arc<Instance> {
self.instance.as_ref().unwrap().clone()
}
pub fn set_device(&mut self, device: Arc<Device>) {
self.device = Some(device);
}
pub fn device(&self) -> Arc<Device> {
self.device.as_ref().unwrap().clone()
}
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pub fn set_queue(&mut self, queue: Arc<Mutex<Queue>>) {
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self.queue = Some(queue);
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}
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pub fn queue(&self) -> Arc<Mutex<Queue>> {
self.queue.as_ref().unwrap().clone()
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}
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pub fn swapchain(&self, swapchain: VkSwapchainKHR) -> Option<&Arc<Swapchain>> {
let sc = self.rendering.as_ref().unwrap().swapchain();
if sc.vk_handle() == swapchain {
Some(sc)
} else {
None
}
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}
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pub fn create_rendering(&mut self, swapchain: Arc<Swapchain>) -> Result<()> {
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write_log!("-> create rendering: start");
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self.rendering = None;
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write_log!("-> create rendering: old cleared");
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let mut rendering = Rendering::new(self.queue(), swapchain.clone())?;
write_log!("-> create rendering: new created");
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// only font is used
let mut create_info = GuiHandlerCreateInfo::default();
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create_info.font_path = AssetPath::from("/usr/share/vulkan_rf2_layer/font.png");
// create_info.font_path = AssetPath::from("/opt/sata_ssd/Workspace/vk_layer_rs/font.png");
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create_info.font_path.assume_prefix_free();
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// required to not crash
create_info.resource_directory = AssetPath::from("");
create_info.resource_directory.assume_prefix_free();
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// provide trait required by GuiHandler
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let ctx = Arc::new(ContextImpl::new(
self.device(),
self.queue(),
swapchain,
rendering.images().clone(),
));
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// create GuiHandler
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write_log!(format!("Create Info: \n{:#?}", create_info));
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let gui_handler = GuiHandler::new(create_info, &(ctx as Arc<dyn ContextInterface>))?;
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write_log!("GuiHandler successfully created");
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// create ui elements
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// create watermark
if self.config.ui_config.enable_watermark {
let watermark = Rc::new(RefCell::new(Watermark::new(&gui_handler)?));
self.ui_elements.push(watermark);
write_log!("Watermark successfully created");
}
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// create radar
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if self.config.ui_config.enable_radar {
let radar = Rc::new(RefCell::new(Radar::new(
self.config.radar_config,
self.device(),
self.queue(),
&rendering,
)?));
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rendering.add_render_callback({
let radar = radar.clone();
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move |index| radar.borrow().render(index)
});
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self.ui_elements.push(radar);
write_log!("Radar successfully created");
}
// create pedals
if self.config.ui_config.enable_pedals {
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let pedals = Rc::new(RefCell::new(Pedals::new(
&gui_handler,
self.device(),
self.queue(),
)?));
self.ui_elements.push(pedals.clone());
rendering.add_render_callback(move |_| pedals.borrow().render());
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write_log!("Pedals successfully created");
}
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// create leaderboard
if self.config.ui_config.enable_leaderboard {
let leaderboard = Rc::new(RefCell::new(LeaderBoard::new(&gui_handler)?));
self.ui_elements.push(leaderboard);
write_log!("Leader Board successfully created");
}
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// add rendering callbacks
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rendering.add_render_callback({
let gui_handler = gui_handler.clone();
let device = self.device();
let queue = self.queue();
move |index| {
let command_buffer =
CommandBuffer::new_primary().build(device.clone(), queue.clone())?;
{
let mut recorder = command_buffer.begin(VkCommandBufferBeginInfo::new(
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
))?;
gui_handler.process(&mut recorder, &TargetMode::Mono(index as usize))?;
}
Ok(command_buffer)
}
});
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write_log!("render callbacks added");
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self.rendering = Some(rendering);
self.gui_handler = Some(gui_handler);
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write_log!("-> create rendering: end");
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Ok(())
}
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pub fn render(&mut self) -> Result<()> {
if self.rfactor_data.is_none() {
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self.rfactor_data = RFactorData::new().ok();
if let Some(data) = &mut self.rfactor_data {
write_log!("created RFactorData");
for receiver in self.ui_elements.iter() {
data.add_receiver(receiver.clone());
}
}
}
if let Some(rfactor) = &mut self.rfactor_data {
rfactor.update()?;
}
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self.rendering.as_ref().unwrap().render()
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}
}
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struct ContextImpl {
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
swapchain: Arc<Swapchain>,
images: Vec<Arc<Image>>,
}
impl ContextImpl {
fn new(
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
swapchain: Arc<Swapchain>,
images: Vec<Arc<Image>>,
) -> Self {
Self {
device,
queue,
swapchain,
images,
}
}
}
impl ContextInterface for ContextImpl {
fn device(&self) -> &Arc<Device> {
&self.device
}
fn queue(&self) -> &Arc<Mutex<Queue>> {
&self.queue
}
fn format(&self) -> VkFormat {
self.swapchain.format()
}
fn image_layout(&self) -> VkImageLayout {
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
}
fn image_count(&self) -> usize {
self.images.len()
}
fn images(&self) -> TargetMode<Vec<Arc<Image>>> {
TargetMode::Mono(self.images.clone())
}
fn width(&self) -> u32 {
self.swapchain.width()
}
fn height(&self) -> u32 {
self.swapchain.height()
}
}