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a792259004
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Move cross of base bone to its tip
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2018-06-12 13:29:35 +02:00 |
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d3e440aeea
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Fix target_position
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2018-06-12 12:36:08 +02:00 |
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9be7af9e33
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Fix base_matrix update
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2018-06-12 11:50:08 +02:00 |
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593dd3509f
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Calculate current_base_matrix
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2018-06-11 20:15:49 +02:00 |
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d8d3ebc4b8
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Least common ancestor frame
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2018-06-10 00:17:02 +02:00 |
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032df8fb3a
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Clamp result
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2018-06-09 13:57:08 +02:00 |
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3a1e42dbbd
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Add ccd frame
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2018-06-09 13:45:38 +02:00 |
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fruitstaa
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3eb0849032
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gitignore
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2018-06-09 12:16:27 +02:00 |
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fruitstaa
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3421201a98
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comments how to do
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2018-06-09 12:15:44 +02:00 |
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4772b41472
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Finish first task
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2018-06-09 11:27:50 +02:00 |
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6d2fbf0421
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Create raw bone hierarchy
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2018-06-09 10:16:18 +02:00 |
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3b55561ce2
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Merge solution and next task
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2018-06-05 17:53:50 +02:00 |
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b5748c2902
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Add bogenmas
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2018-05-31 21:26:10 +02:00 |
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9f318216e0
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Remove own gl classes
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2018-05-31 21:12:41 +02:00 |
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be92b31d04
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Humanilation
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2018-05-31 20:59:40 +02:00 |
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09acaf26cb
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Draw dofs
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2018-05-31 13:30:00 +02:00 |
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b4bec44770
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Add animation loader and animate with given values
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2018-05-31 10:19:04 +02:00 |
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71edbc6f51
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Start implementing animation file reader
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2018-05-30 22:28:14 +02:00 |
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d62d06ae40
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Fix orientation rendering
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2018-05-30 11:17:21 +02:00 |
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53869bd64a
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Try to inv multiply parent orientation
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2018-05-30 08:45:25 +02:00 |
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fd53e8e1e3
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Build dependency
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2018-05-29 22:28:59 +02:00 |
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52db577e51
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Implement task 1 matrices
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2018-05-29 18:09:34 +02:00 |
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0afc5f5280
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Ignore windows include
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2018-05-19 14:59:41 +02:00 |
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aba42950c5
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Basic skeleton rendering
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2018-05-18 11:25:22 +02:00 |
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880c7b0aac
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Add gl wrapper classes
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2018-05-17 18:59:31 +02:00 |
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e10f534816
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Script generated files
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2018-05-17 16:01:02 +02:00 |
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ea6ebaa070
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Initial Commit
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2018-05-17 15:50:03 +02:00 |
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