Commit graph

30 commits

Author SHA1 Message Date
f6ebfa09ae Fix endeffector location when endeffector is transformed 2018-06-18 08:17:40 +02:00
a203ad7057 Fix endeffector location when parent is transformed 2018-06-17 23:06:27 +02:00
697268cd0b now current_endeffector_matrix has transformation to the tip 2018-06-14 09:28:23 +02:00
a792259004 Move cross of base bone to its tip 2018-06-12 13:29:35 +02:00
d3e440aeea Fix target_position 2018-06-12 12:36:08 +02:00
9be7af9e33 Fix base_matrix update 2018-06-12 11:50:08 +02:00
593dd3509f Calculate current_base_matrix 2018-06-11 20:15:49 +02:00
d8d3ebc4b8 Least common ancestor frame 2018-06-10 00:17:02 +02:00
032df8fb3a Clamp result 2018-06-09 13:57:08 +02:00
3a1e42dbbd Add ccd frame 2018-06-09 13:45:38 +02:00
fruitstaa
3eb0849032 gitignore 2018-06-09 12:16:27 +02:00
fruitstaa
3421201a98 comments how to do 2018-06-09 12:15:44 +02:00
4772b41472 Finish first task 2018-06-09 11:27:50 +02:00
6d2fbf0421 Create raw bone hierarchy 2018-06-09 10:16:18 +02:00
3b55561ce2 Merge solution and next task 2018-06-05 17:53:50 +02:00
b5748c2902 Add bogenmas 2018-05-31 21:26:10 +02:00
9f318216e0 Remove own gl classes 2018-05-31 21:12:41 +02:00
be92b31d04 Humanilation 2018-05-31 20:59:40 +02:00
09acaf26cb Draw dofs 2018-05-31 13:30:00 +02:00
b4bec44770 Add animation loader and animate with given values 2018-05-31 10:19:04 +02:00
71edbc6f51 Start implementing animation file reader 2018-05-30 22:28:14 +02:00
d62d06ae40 Fix orientation rendering 2018-05-30 11:17:21 +02:00
53869bd64a Try to inv multiply parent orientation 2018-05-30 08:45:25 +02:00
fd53e8e1e3 Build dependency 2018-05-29 22:28:59 +02:00
52db577e51 Implement task 1 matrices 2018-05-29 18:09:34 +02:00
0afc5f5280 Ignore windows include 2018-05-19 14:59:41 +02:00
aba42950c5 Basic skeleton rendering 2018-05-18 11:25:22 +02:00
880c7b0aac Add gl wrapper classes 2018-05-17 18:59:31 +02:00
e10f534816 Script generated files 2018-05-17 16:01:02 +02:00
ea6ebaa070 Initial Commit 2018-05-17 15:50:03 +02:00